public void WorldAdded(World world) { lock (worldLock) { Position pos = GetRandPosition(); Portal portal = new Portal(0x0712, null) { Size = 80, WorldInstance = world, Name = world.Name }; portal.Move(pos.X + 0.5f, pos.Y + 0.5f); nexus.EnterWorld(portal); portals.Add(world, portal); } }
public void WorldAdded(World world) { lock (worldLock) { Position pos = GetRandPosition(); var portal = new Portal(manager, 0x0712, null) { Size = 80, WorldInstance = world, Name = world.Name }; portal.Move(pos.X + 0.5f, pos.Y + 0.5f); nexus.EnterWorld(portal); portals.Add(world, portal); log.InfoFormat("World {0}({1}) added.", world.Id, world.Name); } }
public void WorldAdded(World world) { lock (worldLock) { Position pos = GetRandPosition(); Portal portal = new Portal(manager, 0x0712, null) { Size = 80, WorldInstance = world, Name = world.Name }; portal.Move(pos.X + 0.5f, pos.Y + 0.5f); nexus.EnterWorld(portal); portals.Add(world, portal); Console.WriteLine("World {0}({1}) added to monitor.", world.Id, world.Name); } }