Пример #1
0
    new void Start()
    {
        base.Start();


        _hurtcontroller._DieCallBack = new DieCallBack(() => {
            _anim.SetTrigger("disappear");
            CancelInvoke();
            Timer.Register(1, () => { transform.position = new Vector3(diePos.position.x, diePos.position.y + 15); _anim.SetTrigger("die"); GetComponent <BoxCollider2D>().enabled = false; Timer.Register(0.5f, () => { transform.DOMoveY(diePos.position.y, 0.5f).SetEase(Ease.Linear); Timer.Register(0.5f, () =>
                    {
                        AudioManager._instance.PlayBgm("普通");
                        DOTween.Shake(() => game.Scene._instance.VirtualCamera.GetComponent <CinemachineCameraOffset>().m_Offset, x => game.Scene._instance.VirtualCamera.GetComponent <CinemachineCameraOffset>().m_Offset = x, 0.3f, 1f);
                    }); }); });
            Timer.Register(4.5f, () => {
                _anim.SetTrigger("diedisappear"); game.Scene._instance.ChangeCamera(0); DashBook.SetActive(true); BossTrigger.SetActive(false);
            });
            Destroy(gameObject, 5);
        });
        _hurtcontroller._HurtCallBack = new HurtCallBack(() => {
            GameObject temp2 = GameObjectPool.GetInstance().GetGameObject("主角攻击特效", transform.position, Quaternion.identity);


            GameObjectPool.GetInstance().ReleaseGameObject("主角攻击特效", temp2, 0.5f);
            if (_anim.IsAnim("下冲出现"))
            {
                if (NextTimer != null)
                {
                    NextTimer.Cancel();
                }
                ReleaseSkill();
            }
        });
    }
Пример #2
0
 public void ResetBoss()
 {
     isReset = true;
     _machine.ResetState();
     ShootIndex = 0;
     lastindex  = 0;
     AudioManager._instance.PlayBgm("普通");
     _hurtcontroller.Health = _hurtcontroller.MaxHealth;
     CancelInvoke();
     if (NextTimer != null)
     {
         NextTimer.Cancel();
     }
     BossTrigger.GetComponent <Trigger>().ResetTrigger();
     transform.rotation = Quaternion.identity;
     gameObject.transform.localPosition = startpos;
     _anim.SetTrigger("idle");
     gameObject.SetActive(false);
 }
Пример #3
0
 private void OnDisable()
 {
     CancelInvoke();
     NextTimer.Cancel();
 }