public void Check() { OnCheck(); if (GetRunningState() == AIRuningState.DefaultOver) { if (NextState != null) { Manager.SetState(NextState.ToString(), NextState.GetUserData()); } } }
public override string ToString() { return(Type.ToString() + " [" + Vertical.ToString() + ", " + Horizontal.ToString() + "] " + NextState.ToString()); }
public override string ToString() { return(CurrentState.ToString() + Symbol.ToString() + NextState.ToString()); }
/// <summary> /// Returns a string representation of a <see cref="Transition"/> /// </summary> /// <returns>A human-readable representation of the <see cref="Transition"/></returns> public string ToString() { return "(" + NextState.ToString() + ", " + Direction.ToString() + ", " + WriteSymbol.ToString() + ")"; }