// Use this for initialization void Start() { winner = false; mm = this.GetComponent <MatrixManager> (); numbers = mm.getMatrix(); audioSources = this.GetComponents <AudioSource> (); nextStage = this.GetComponent <NextStageManager> (); }
// Use this for initialization void Start() { mainAnimator = this.GetComponent <Animator> (); tm = this.GetComponent <TextManager> (); dialog = tm.getDialog(); dialogOver = false; isFontaneiro = true; speechAnimator = speechBubble.GetComponent <Animator> (); currentText = 0; speechAnimator.SetBool("isFontanero", isFontaneiro); bubbleText = speechBubble.GetComponentInChildren <Text>(); nextStage = this.GetComponent <NextStageManager> (); isEndgame = Application.loadedLevelName.Equals("EndGame"); }