private void Awake() { OnNextGame = null; stageManager = GameObject.Find("StageManager").GetComponent <StageManager>(); cameraEffect = new CameraEffect(); itemManager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); currentState = BLACK; //プレイヤーの初期化 activePlayer = Instantiate(blackPlayerPrefab); activePlayer.transform.position = startBlackPlayerPos[0]; activePlayer.AddComponent <PlayerController>(); }
private void OnDestroy() { OnNextGame = null; }