/// <inheritdoc />
        public void AddEntity(AddEntityPipelineOp addEntityOp)
        {
            if (spawnLimiter.CanSpawnEntity() && !IsEntityQueued(addEntityOp.EntityId))
            {
                NextEntityBlock.AddEntity(addEntityOp);
                spawnLimiter.EntityAdded(addEntityOp.EntityId);
            }
            else
            {
                Queue <IEntityPipelineOp> queue;
                if (!entityActions.TryGetValue(addEntityOp.EntityId, out queue))
                {
                    queue = entityActions[addEntityOp.EntityId] = new Queue <IEntityPipelineOp>();
                    workerMetrics.IncrementGauge(QueueSizeMetricName);
                    entitiesToAdd.Enqueue(addEntityOp.EntityId);
                }

                queue.Enqueue(addEntityOp);
            }
        }
Пример #2
0
 /// <inheritdoc />
 public virtual void AddEntity(AddEntityPipelineOp addEntity)
 {
     NextEntityBlock.AddEntity(addEntity);
 }