public void Help(int n) { switch (n) { case 0: i++; if (i == 2) { text1.SetActive(false); text2.SetActive(true); } else if (i == 3) { text2.SetActive(false); text3.SetActive(true); } else if (i == 4) { text3.SetActive(false); text4.SetActive(true); NextBtn.SetActive(false); } break; case 1: menuIcon.SetActive(true); GameObject.Find("Me").GetComponent <Movement> ().Position(false); gameObject.SetActive(false); break; } }