Пример #1
0
 /// <summary>
 /// Returns the if the Next or Current Animator State is tagged: tag
 /// </summary>
 public virtual bool RealAnimatorState(string tag, int layerIndex = 0)
 {
     if (layerIndex == 0)
     {
         return(NextAnimState.IsTag(tag) || CurrentAnimState.IsTag(tag));
     }
     else
     {
         return(Anim.GetNextAnimatorStateInfo(layerIndex).IsTag(tag) || Anim.GetCurrentAnimatorStateInfo(layerIndex).IsTag(tag));
     }
 }
Пример #2
0
        /// <summary>
        /// This will check is the Animal is in any Jump State
        /// </summary>
        /// <param name="normalizedTime">The normalized time of the Jump Animation</param>
        /// <param name="half">True to check if is the First Half, False to check the Second Half</param>
        /// <returns></returns>
        public virtual bool isJumping(float normalizedTime, bool half)
        {
            if (half)  //if is jumping the first half
            {
                if (CurrentAnimState.IsTag("Jump"))
                {
                    if (CurrentAnimState.normalizedTime <= normalizedTime)
                    {
                        return(true);
                    }
                }

                if (NextAnimState.IsTag("Jump"))  //if is transitioning to jump
                {
                    if (NextAnimState.normalizedTime <= normalizedTime)
                    {
                        return(true);
                    }
                }
            }
            else //if is jumping the second half
            {
                if (CurrentAnimState.IsTag("Jump"))
                {
                    if (CurrentAnimState.normalizedTime >= normalizedTime)
                    {
                        return(true);
                    }
                }

                if (NextAnimState.IsTag("Jump"))  //if is transitioning to jump
                {
                    if (NextAnimState.normalizedTime >= normalizedTime)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Пример #3
0
 /// <summary>
 /// Returns the if the Next or Current Animator State is tagged: tag
 /// </summary>
 public virtual bool RealAnimatorState(string tag)
 {
     return(NextAnimState.IsTag(tag) || CurrentAnimState.IsTag(tag));
 }