Пример #1
0
        // Update is called once per frame
        private void Update()
        {
            if (_currentRound > -1)
            {
                if (_currentDoorEvent == null && _wait > 3.0f && Random.value > 0.6f &&
                    CatMeter.TotalNewspapers < CatMeter.MaxNewspapers)
                {
                    _currentDoorEvent = Instantiate(_newsPaperDeliveryPrefab);
                    _currentDoorEvent.SetSpawnPoint(_newsPaperDeliverySpawnPoint);
                    _wait = 0.0f;
                }
                else if (_currentPhoneEvent == null && _wait > 3.0f && Random.value > 0.6f)
                {
                    _currentPhoneEvent = Instantiate(_phoneCallEventPrefab);
                    AddMessage(_currentPhoneEvent.Message());
                    _wait = 0.0f;
                }
                else
                {
                    _wait += Time.deltaTime;
                }

                _roundCounter = Mathf.Max(_roundCounter - Time.deltaTime, 0.0f);
                UIManager.Instance().SetTimer(_roundCounter);

                if (_roundCounter <= 0.0f)
                {
                    StartRound();
                }
            }
        }
Пример #2
0
        private void GameStart()
        {
            NewsPaperDelivery delivery = Instantiate(_newsPaperDeliveryPrefab);

            delivery.SetSpawnPoint(_newsPaperDeliverySpawnPoint);
        }