// 停止新手引导 public void StopGuide() { if (UI_Guide.inst != null) { if (SceneManager.Inst.CurScene == SceneEntry.Home.ToString()) { UI_HomeControler.Inst.ReMoveUI(UI_Guide.UI_ResPath); } else if (SceneManager.Inst.CurScene == SceneEntry.Fight.ToString()) { UI_FightControler.Inst.ReMoveUI(UI_Guide.UI_ResPath); } } if (m_NewTemp != null) { GameEventDispatcher.Inst.dispatchEvent(GameEventID.G_Guide_Stop_Type, m_NewTemp.GetID()); } }
/// <summary> /// 引导对话框 /// 在配置表里面填写相应的屏幕坐标 /// </summary> public void GuideWithInfo(NewbieguideTemplate temp) { m_NewTemp = temp; guideidList.Add(m_NewTemp.GetID()); GetCurCanvas(); // 女孩设置位置 //string url = "UI/Sprites/"; //m_Girl.sprite = UIResourceMgr.LoadSprite(url + m_NewTemp.getGuide()); if (m_NewTemp.getNpc_x() != -1) { m_Girl.rectTransform.anchoredPosition = new Vector2(m_NewTemp.getNpc_x(), m_NewTemp.getNpc_y()); m_Girl.gameObject.SetActive(true); } else { m_Girl.gameObject.SetActive(false); } // 对话框 位置 m_TipsImage.rectTransform.anchoredPosition = new Vector2(m_NewTemp.getTalk_box_re_npc_x(), m_NewTemp.getTalk_box_re_npc_y()); m_TipsImage.rectTransform.sizeDelta = new Vector2(m_NewTemp.getTalk_box_w(), m_NewTemp.getTalk_box_h()); // 背景遮罩 //if (m_NewTemp.getBackground_shade() == -1) //{ //} // 对话框提示内容 string str = ""; if (temp.GetID() == 100201 || temp.GetID() == 100501) { str = string.Format(GameUtils.getString(m_NewTemp.getGuide_word()), ObjectSelf.GetInstance().Name); } else { str = GameUtils.getString(m_NewTemp.getGuide_word()); } m_TipsText.text = str; // 立即前往 if (m_NewTemp.getGo_button() != -1) { m_LeaveBtn.gameObject.SetActive(true); m_LeaveBtn.onClick.RemoveAllListeners(); // 设置回调 有点麻烦 // TODO... } else { m_LeaveBtn.gameObject.SetActive(false); } // 跳过 if (m_NewTemp.getSkip_button() != -1) { m_SkipBtn.gameObject.SetActive(true); //m_SkipBtn.onClick.RemoveAllListeners(); m_SkipBtn.GetComponent <RectTransform>().anchoredPosition = new Vector2(m_NewTemp.getSkip_x(), m_NewTemp.getSkip_y()); // 设置回调 有点麻烦 // TODO... } else { m_SkipBtn.gameObject.SetActive(false); } // 点击继续 if (m_NewTemp.getClick_continue() == -1) { m_Continue = false; m_ContuineBtn.enabled = false; m_ContuineText.gameObject.SetActive(false); } else { m_Continue = true; m_ContuineBtn.enabled = true; m_ContuineText.gameObject.SetActive(true); } // 高亮区 // 这里如果出现间隙或者重复,那就麻烦了。 ShowMask(); // 小手 ShowFinger(); }