public override bool SharedCanInteract(ICharacter character, IStaticWorldObject worldObject, bool writeToLog)
        {
            if (!base.SharedCanInteract(character, worldObject, writeToLog))
            {
                return(false);
            }

            if (GetPublicState(worldObject).OwnerName == character.Name)
            {
                return(true);
            }

            if (NewbieProtectionSystem.SharedIsNewbie(character))
            {
                // newbie cannot pickup other players' loot
                if (writeToLog)
                {
                    NewbieProtectionSystem.SharedShowNewbieCannotDamageOtherPlayersOrLootBags(character,
                                                                                              isLootBag: true);
                }

                return(false);
            }

            // non-newbie character can pickup players' loot
            // please note this validation has an override for derived ObjectPlayerLootContainerProtected
            return(true);
        }
Пример #2
0
        public override bool SharedCanInteract(ICharacter character, IStaticWorldObject worldObject, bool writeToLog)
        {
            if (!base.SharedCanInteract(character, worldObject, writeToLog))
            {
                return(false);
            }

            var ownerName = GetPublicState(worldObject).OwnerName;

            if (ownerName == character.Name)
            {
                return(true);
            }

            if (PveSystem.SharedIsPve(false))
            {
                if (IsClient && PartySystem.ClientIsPartyMember(ownerName) ||
                    (IsServer &&
                     PartySystem.ServerIsSameParty(Server.Characters.GetPlayerCharacter(ownerName),
                                                   character)))
                {
                    // in PvE party members can pickup items of their party members
                }
                else
                {
                    // other players in PvE cannot pickup player's loot
                    if (writeToLog && IsClient)
                    {
                        PveSystem.ClientShowNotificationActionForbidden();
                    }

                    return(false);
                }
            }

            if (NewbieProtectionSystem.SharedIsNewbie(character))
            {
                // newbie cannot pickup other players' loot
                if (writeToLog)
                {
                    NewbieProtectionSystem.SharedShowNewbieCannotDamageOtherPlayersOrLootBags(character,
                                                                                              isLootBag: true);
                }

                return(false);
            }

            // non-newbie character can pickup players' loot
            // please note this validation has an override for derived ObjectPlayerLootContainerProtected
            return(true);
        }