public NewSurvivor GetNewSurvivor() { NewSurvivor survivor = null; do { survivor = this.survivors[this.GetNumRandSurv()]; }while (!DataLoader.playerData.IsHeroOpened(survivor.heroType)); return(survivor); }
public void Spawn() { this.newSurvivor = UnityEngine.Object.Instantiate <NewSurvivor>(SpawnManager.instance.GetNewSurvivor(), base.transform.position, new Quaternion()); }