Пример #1
0
    private IEnumerator GetOneSceneLoadProgress()
    {
        //_cameraGO.SetActive(true);
        _loadingScreen.SetActive(true);

        for (int i = 0; i < _scenesLoading.Count; ++i)
        {
            while (!_scenesLoading[i].isDone)
            {
                _totalProgress = 0;
                foreach (AsyncOperation operation in _scenesLoading)
                {
                    _totalProgress += operation.progress;
                }
                _totalProgress          = (_totalProgress / _scenesLoading.Count);
                _progressBar.fillAmount = _totalProgress;
                yield return(null);
            }
        }

        _loadingScreen.SetActive(false);
        //_cameraGO.SetActive(false);
        SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex(_newScene));

        _scenesLoading.Clear();
        //destroy loading screen?
        Destroy(_loadingScreen);

        NewSceneWasLoaded.Invoke(Scenes.MENU);
    }
Пример #2
0
    private IEnumerator WaitForLoadUnloadScene()
    {
        for (int i = 0; i < _scenesLoading.Count; ++i)
        {
            while (!_scenesLoading[i].isDone)
            {
                yield return(null);
            }
        }

        SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex(_newScene));
        _scenesLoading.Clear();

        NewSceneWasLoaded.Invoke((Scenes)_newScene);
    }