public override void OnComplete() { _floating = NewPrefab.GetComponent <UIFloatingText>(); if (_icon != null) { _floating._icon.overrideSprite = _icon; } _floating.RectTransform.SetParent(_parent); _floating.RectTransform.SetAsLastSibling(); TimeManager.StartTask(SetTargetText()); }
public override void OnComplete() { var itemDragDrop = NewPrefab.GetComponent <UIItemDragDrop>(); itemDragDrop.RectTransform.SetParent(_inventory._grid); itemDragDrop.Index = _index; itemDragDrop.SetItem(_item); _inventory._slots[_index] = itemDragDrop; _item = null; _inventory = null; SourcePrefab = null; NewPrefab = null; _pool.Store(this); }
public override void OnComplete() { NewPrefab.transform.SetPositionAndRotation(_spawnPos, _spawnRot); var spawn = NewPrefab.GetComponent <IProjectile>(); _entity.Add(new TransformComponent(NewPrefab.Transform)); var template = _entity.GetTemplate <ProjectileTemplate>(); template.MoveTarget.SetMoveTarget(_target); if (_config.ActionFx != null) { template.ActionFx.ChangeFx(_config.ActionFx); } if (_actionFx != null) { if (template.ActionFx != null) { template.ActionFx.ChangeFx(_actionFx); } else { _entity.Add(new ActionFxComponent(_actionFx)); } } switch (_config.Movement) { case ProjectileMovement.Arc: case ProjectileMovement.Forward: template.CollisionCheckForward.LastPos = null; NewPrefab.Transform.LookAt(_target, NewPrefab.Transform.up); break; case ProjectileMovement.Force: //var force = transform.forward * ForceRange.Lerp(Mathf.Clamp01(charging.ElapsedTime / MaxChargeTime)); break; } spawn.SetConfig(_config, _entity); if (spawn.Rigidbody != null) { template.Rb.SetRb(spawn.Rigidbody); } _entity.Tags.Add(EntityTags.Moving); template.Rendering.Set(spawn); UnityToEntityBridge.RegisterToEntity(NewPrefab.Transform.gameObject, _entity); _entity.Post(new ProjectileSpawned(_config, _entity)); Clear(); }
public override void OnComplete() { _floating = NewPrefab.GetComponent <FloatingText>(); TimeManager.StartTask(SetTargetText()); }