Пример #1
0
 public void Drop()
 {
     Debug.Log("Dropping");
     if (currentItem != null)
     {
         currentItem.transform.localPosition = movementController.GetVectorDirection() * dropDistance;
         currentItem.transform.parent        = null;
         currentItem.GetComponent <BoxCollider2D>().enabled = true;
         currentItem = null;
     }
 }
Пример #2
0
 public void StartAttack(Direction direction)
 {
     attackPoint.localPosition = playerController.GetVectorDirection(direction) * attackOffset;
     attacking = true;
 }