Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        playerManager = playerManageObj.GetComponent <PlayerManager>();
        newPlayerMove = playerRotateAxis.GetComponent <NewPlayerMove>();

        audioSource  = GetComponent <AudioSource>();
        soundManager = GameObject.Find("SoundManager(Clone)").GetComponent <SoundManager>();
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        wave              = 1;
        score             = 0;
        initiated_enemies = 0;
        curSpawnTime      = respawn_gap;

        if (!m_playMove)
        {
            m_playMove = GameObject.FindGameObjectWithTag("Player").GetComponent <NewPlayerMove>();
        }

        if (availableTowers.Length == 0)
        {
            availableTowers = GameObject.FindGameObjectsWithTag("Tower");
        }

        for (int i = 0; i < availableTowers.Length; i++)
        {
            TotalTowerHealth += availableTowers[i].GetComponent <TowerMgr>().Health;
        }

        Invoke("updateUI", 1f);
    }