// Use this for initialization
 void Start()
 {
     if (IsStageChallange)
     {
         slider  = transform.GetComponentInChildren <Slider>();
         minimap = GameObject.FindObjectOfType <NewMiniMap>();
     }
 }
Пример #2
0
    // Use this for initialization
    public void Initinal(int stageNum, LoadAndSave _PlayerData, StageChallange stageChallange, AIGameManger _aIGameManger)
    {
        ////aIStateController = new AIStateController();
        //m_Controller = new AvaterController();
        ////m_Controller = new CharacterControlMove();
        ////m_Controller.Player = GameObject.Find("Player");
        //m_Controller.Player =GameObject.Instantiate( Resources.Load<GameObject>("Player"), _PlayerData.m_datainfolist.playerdata.LastPos,Quaternion.identity);
        //m_Controller.Player.name = "Player";
        //m_Controller.Initialized();
        //m_Controller.Player.GetComponent<NewPlayerController>().maogame = this;
        //m_Controller.Player.GetComponent<NewPlayerController>()._data = _PlayerData;
        //TurnStage = false;
        //GameObject.FindObjectOfType<CameraFollow>().Player = m_Controller.Player;
        //if(!_PlayerData.m_datainfolist.stageData.Pass)
        //{
        //    //creat door or sendmessange to scene obj
        //    GameObject.FindObjectOfType<StageChallange>().Initialized(_aIGameManger,_PlayerData);
        //}
        //else
        //{
        //    //
        //    GameObject.FindObjectOfType<StageChallange>().PassInitialized(_aIGameManger,_PlayerData);

        //}
        //if(GameObject.FindObjectOfType<teach>() != null)
        //{
        //    GameObject.FindObjectOfType<teach>().Player = m_Controller.Player;
        //}
        ////------
        //TreeManger treeManger = GameObject.FindObjectOfType<TreeManger>();
        //treeManger.Initialized(_PlayerData,m_Controller.Player.transform);

        //if(GameObject.FindObjectOfType<NewMiniMap>()!=null)
        //{
        //    NewMiniMap minimap = GameObject.FindObjectOfType<NewMiniMap>();
        //    minimap.InitializedMapRange(m_Controller.Player);
        //}
        //aIStateController = new AIStateController();



        //Player = GameObject.Instantiate(Resources.Load<GameObject>("Player"), _PlayerData.m_datainfolist.playerdata.LastPos, Quaternion.identity);
        Player      = GameObject.FindGameObjectWithTag("Player");
        Player.name = "Player";

        Player.GetComponent <NewPlayerController>().maogame = this;
        Player.GetComponent <NewPlayerController>()._data   = _PlayerData;
        TurnStage = false;
        GameObject.FindObjectOfType <CameraFollow>().Player = Player;
        if (!_PlayerData.m_datainfolist.stageData.Pass)
        {
            //creat door or sendmessange to scene obj
            GameObject.FindObjectOfType <StageChallange>().Initialized(_aIGameManger, _PlayerData);
        }
        else
        {
            //
            GameObject.FindObjectOfType <StageChallange>().PassInitialized(_aIGameManger, _PlayerData);
            Player.transform.position = _PlayerData.m_datainfolist.playerdata.LastPos;
        }
        if (GameObject.FindObjectOfType <teach>() != null)
        {
            GameObject.FindObjectOfType <teach>().Player = Player;
        }
        //------
        TreeManger treeManger = GameObject.FindObjectOfType <TreeManger>();

        treeManger.Initialized(_PlayerData, Player.transform);

        if (GameObject.FindObjectOfType <NewMiniMap>() != null)
        {
            NewMiniMap minimap = GameObject.FindObjectOfType <NewMiniMap>();
            minimap.InitializedMapRange(Player);
        }
    }