Пример #1
0
 public void Despawn()
 {
     if (NeighborConfirm())
     {
         if (MatchConfirm() || despawnConfirm)
         {
             parent.column.Remove(this.gameObject);
             gl.GetComponent <Score>().score   += point;
             this.gameObject.transform.position = objectPooler.gameObject.transform.position;
             this.gameObject.SetActive(false);
             gl.gems.Remove(this.gameObject);
             this.parent    = null;
             despawnTag     = false;
             despawnConfirm = false;
         }
         else
         {
             despawnTag     = false;
             despawnConfirm = false;
         }
     }
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector3 mousePos   = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);

            RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
            if (hit.collider != null &&
                GetComponent <NodeStateMachine>().currentState.nodeName == state_names.PlayerTurn.ToString())
            {
                if (hit.collider.gameObject.CompareTag("Gem"))
                {
                    if (g_pick == null)
                    {
                        g_pick   = hit.collider.gameObject;
                        pickType = g_pick.GetComponent <Gem>().type;
                        g_pick.GetComponent <SpriteRenderer>().color = shade;
                        SFXManager.voice1.PlayAudio(s_sel);
                    }
                    if (g_pick != null && g_drop == null && g_pick != hit.collider.gameObject)
                    {
                        g_drop   = hit.collider.gameObject;
                        dropType = g_drop.GetComponent <Gem>().type;
                    }
                }
            }
            //Debug.Log("Mouse Clicked");
        }
        if (g_pick != null && g_drop != null)
        {
            Vector3 testvec = g_pick.transform.position - g_drop.transform.position;
            if (Mathf.Abs(testvec.magnitude) < 1.3f && GL.MatchCheckForPosition(g_drop, g_pick))
            {
                canDrop = true;
                g_pick.GetComponent <SpriteRenderer>().color = new Color(255, 255, 255, 255);
            }
            else
            {
                g_pick.GetComponent <SpriteRenderer>().color = new Color(255, 255, 255, 255);
                g_pick = null;
                g_drop = null;
            }
        }

        if (canDrop &&
            GetComponent <NodeStateMachine>().currentState.nodeName == state_names.PlayerTurn.ToString())
        {
            if (g_pick.GetComponent <Gem>().parent != g_drop.GetComponent <Gem>().parent)
            {
                NewGemGenerator temp1 = g_pick.GetComponent <Gem>().parent;
                NewGemGenerator temp2 = g_drop.GetComponent <Gem>().parent;
                temp1.column.Remove(g_pick);
                temp2.column.Remove(g_drop);
                temp2.column.Add(g_drop);
                temp1.column.Add(g_pick);
            }
            g_pick.GetComponent <Gem>().type = dropType;
            g_drop.GetComponent <Gem>().type = pickType;

            g_pick = null;
            g_drop = null;


            canDrop = false;
            AtemptStateChange(state_names.CheckPossible.ToString());
            SFXManager.voice1.PlayAudio(s_swap);
        }
    }