void OnMouseDown() { if (!_newGameManager.PhoneOut) { if (Input.GetMouseButtonDown(0) && _newGameManager.CanInteractWithMouse) { if (this.gameObject.tag == "HasEvent") { mouseClick.Play(); _newGameManager.CallEvent(typeOfObject); } else if (this.gameObject.tag == "Phone") { mouseClick.Play(); NewGameManager.Instance.ShowPhone(); } } } }