void MovableNodeHighlightingAtMouseCursor() { Vector3 worldMousePos = nodeCamera.ScreenToWorldPoint(Input.mousePosition); Collider2D[] overlapColls = Physics2D.OverlapPointAll(worldMousePos); Collider2D target = null; //ArrowInput,ArrowOutput 우선처리, 없다면 가장 마지막의 것을 채택 foreach (Collider2D coll in overlapColls) { NewEdge newEdge = coll.GetComponent <NewEdge>(); if (newEdge != null) { target = coll; break; } IMovable movableCode = coll.GetComponent <IMovable>(); if (movableCode != null) { target = coll; break; } } if (target == null) { frameHighlighting.gameObject.SetActive(false); } else { NewEdge isEdge = target.GetComponent <NewEdge>(); if (isEdge == null) { frameHighlighting.gameObject.SetActive(true); frameHighlighting.targetTr = target.transform; } //연결중인 엣지는 하이리팅하지않음. else if (!isEdge.endTarget.Equals(transform)) { isEdge.Highlighting(); } } }