/// <summary> /// Creates a NetworkDictionary with a custom value and custom settings /// </summary> /// <param name="settings">The settings to use for the NetworkDictionary</param> /// <param name="value">The initial value to use for the NetworkDictionary</param> public NetworkDictionary(NetworkVariableSettings settings, IDictionary <TKey, TValue> value) { Settings = settings; m_Dictionary = value; }
/// <summary> /// Creates a NetworkDictionary with the default value and custom settings /// </summary> /// <param name="settings">The settings to use for the NetworkDictionary</param> public NetworkDictionary(NetworkVariableSettings settings) { Settings = settings; }
/// <summary> /// Creates a NetworkList with a custom value and custom settings /// </summary> /// <param name="settings">The settings to use for the NetworkList</param> /// <param name="value">The initial value to use for the NetworkList</param> public NetworkList(NetworkVariableSettings settings, IList <T> value) { Settings = settings; m_List = value; }
/// <summary> /// Creates a NetworkList with the default value and custom settings /// </summary> /// <param name="settings">The settings to use for the NetworkList</param> public NetworkList(NetworkVariableSettings settings) { Settings = settings; }
/// <summary> /// Creates a NetworkSet with a custom value and custom settings /// </summary> /// <param name="settings">The settings to use for the NetworkSet</param> /// <param name="value">The initial value to use for the NetworkSet</param> public NetworkSet(NetworkVariableSettings settings, ISet <T> value) { Settings = settings; m_Set = value; }
// Start is called before the first frame update private void InitializeTest() { // Generic Constructor Test Coverage m_NetworkVariableBool = new NetworkVariableBool(); m_NetworkVariableByte = new NetworkVariableByte(); m_NetworkVariableColor = new NetworkVariableColor(); m_NetworkVariableColor32 = new NetworkVariableColor32(); m_NetworkVariableDouble = new NetworkVariableDouble(); m_NetworkVariableFloat = new NetworkVariableFloat(); m_NetworkVariableInt = new NetworkVariableInt(); m_NetworkVariableLong = new NetworkVariableLong(); m_NetworkVariableSByte = new NetworkVariableSByte(); m_NetworkVariableQuaternion = new NetworkVariableQuaternion(); m_NetworkVariableShort = new NetworkVariableShort(); m_NetworkVariableString = new NetworkVariableString(); m_NetworkVariableVector4 = new NetworkVariableVector4(); m_NetworkVariableVector3 = new NetworkVariableVector3(); m_NetworkVariableVector2 = new NetworkVariableVector2(); m_NetworkVariableRay = new NetworkVariableRay(); m_NetworkVariableULong = new NetworkVariableULong(); m_NetworkVariableUInt = new NetworkVariableUInt(); m_NetworkVariableUShort = new NetworkVariableUShort(); // NetworkVariable Value Type Constructor Test Coverage m_NetworkVariableBool = new NetworkVariableBool(true); m_NetworkVariableByte = new NetworkVariableByte(0); m_NetworkVariableColor = new NetworkVariableColor(new Color(1, 1, 1, 1)); m_NetworkVariableColor32 = new NetworkVariableColor32(new Color32(1, 1, 1, 1)); m_NetworkVariableDouble = new NetworkVariableDouble(1.0); m_NetworkVariableFloat = new NetworkVariableFloat(1.0f); m_NetworkVariableInt = new NetworkVariableInt(1); m_NetworkVariableLong = new NetworkVariableLong(1); m_NetworkVariableSByte = new NetworkVariableSByte(0); m_NetworkVariableQuaternion = new NetworkVariableQuaternion(Quaternion.identity); m_NetworkVariableShort = new NetworkVariableShort(256); m_NetworkVariableString = new NetworkVariableString("My String Value"); m_NetworkVariableVector4 = new NetworkVariableVector4(new Vector4(1, 1, 1, 1)); m_NetworkVariableVector3 = new NetworkVariableVector3(new Vector3(1, 1, 1)); m_NetworkVariableVector2 = new NetworkVariableVector2(new Vector2(1, 1)); m_NetworkVariableRay = new NetworkVariableRay(new Ray()); m_NetworkVariableULong = new NetworkVariableULong(1); m_NetworkVariableUInt = new NetworkVariableUInt(1); m_NetworkVariableUShort = new NetworkVariableUShort(1); // NetworkVariable NetworkVariableSettings Constructor Test Coverage var settings = new NetworkVariableSettings(); settings.ReadPermission = NetworkVariablePermission.ServerOnly; settings.WritePermission = NetworkVariablePermission.ServerOnly; m_NetworkVariableBool = new NetworkVariableBool(settings); m_NetworkVariableByte = new NetworkVariableByte(settings); m_NetworkVariableColor = new NetworkVariableColor(settings); m_NetworkVariableColor32 = new NetworkVariableColor32(settings); m_NetworkVariableDouble = new NetworkVariableDouble(settings); m_NetworkVariableFloat = new NetworkVariableFloat(settings); m_NetworkVariableInt = new NetworkVariableInt(settings); m_NetworkVariableLong = new NetworkVariableLong(settings); m_NetworkVariableSByte = new NetworkVariableSByte(settings); m_NetworkVariableQuaternion = new NetworkVariableQuaternion(settings); m_NetworkVariableShort = new NetworkVariableShort(settings); m_NetworkVariableString = new NetworkVariableString(settings); m_NetworkVariableVector4 = new NetworkVariableVector4(settings); m_NetworkVariableVector3 = new NetworkVariableVector3(settings); m_NetworkVariableVector2 = new NetworkVariableVector2(settings); m_NetworkVariableRay = new NetworkVariableRay(settings); m_NetworkVariableULong = new NetworkVariableULong(settings); m_NetworkVariableUInt = new NetworkVariableUInt(settings); m_NetworkVariableUShort = new NetworkVariableUShort(settings); // NetworkVariable Value Type and NetworkVariableSettings Constructor Test Coverage m_NetworkVariableBool = new NetworkVariableBool(settings, true); m_NetworkVariableByte = new NetworkVariableByte(settings, 0); m_NetworkVariableColor = new NetworkVariableColor(settings, new Color(1, 1, 1, 1)); m_NetworkVariableColor32 = new NetworkVariableColor32(settings, new Color32(1, 1, 1, 1)); m_NetworkVariableDouble = new NetworkVariableDouble(settings, 1.0); m_NetworkVariableFloat = new NetworkVariableFloat(settings, 1.0f); m_NetworkVariableInt = new NetworkVariableInt(settings, 1); m_NetworkVariableLong = new NetworkVariableLong(settings, 1); m_NetworkVariableSByte = new NetworkVariableSByte(settings, 0); m_NetworkVariableQuaternion = new NetworkVariableQuaternion(settings, Quaternion.identity); m_NetworkVariableShort = new NetworkVariableShort(settings, 1); m_NetworkVariableString = new NetworkVariableString(settings, "My String Value"); m_NetworkVariableVector4 = new NetworkVariableVector4(settings, new Vector4(1, 1, 1, 1)); m_NetworkVariableVector3 = new NetworkVariableVector3(settings, new Vector3(1, 1, 1)); m_NetworkVariableVector2 = new NetworkVariableVector2(settings, new Vector2(1, 1)); m_NetworkVariableRay = new NetworkVariableRay(settings, new Ray()); m_NetworkVariableULong = new NetworkVariableULong(settings, 1); m_NetworkVariableUInt = new NetworkVariableUInt(settings, 1); m_NetworkVariableUShort = new NetworkVariableUShort(settings, 1); // Use this nifty class: NetworkVariableHelper // Tracks if NetworkVariable changed invokes the OnValueChanged callback for the given instance type Bool_Var = new NetworkVariableHelper <bool>(m_NetworkVariableBool); Byte_Var = new NetworkVariableHelper <byte>(m_NetworkVariableByte); Color_Var = new NetworkVariableHelper <Color>(m_NetworkVariableColor); Color32_Var = new NetworkVariableHelper <Color32>(m_NetworkVariableColor32); Double_Var = new NetworkVariableHelper <double>(m_NetworkVariableDouble); Float_Var = new NetworkVariableHelper <float>(m_NetworkVariableFloat); Int_Var = new NetworkVariableHelper <int>(m_NetworkVariableInt); Long_Var = new NetworkVariableHelper <long>(m_NetworkVariableLong); Sbyte_Var = new NetworkVariableHelper <sbyte>(m_NetworkVariableSByte); Quaternion_Var = new NetworkVariableHelper <Quaternion>(m_NetworkVariableQuaternion); Short_Var = new NetworkVariableHelper <short>(m_NetworkVariableShort); String_Var = new NetworkVariableHelper <string>(m_NetworkVariableString); Vector4_Var = new NetworkVariableHelper <Vector4>(m_NetworkVariableVector4); Vector3_Var = new NetworkVariableHelper <Vector3>(m_NetworkVariableVector3); Vector2_Var = new NetworkVariableHelper <Vector2>(m_NetworkVariableVector2); Ray_Var = new NetworkVariableHelper <Ray>(m_NetworkVariableRay); Ulong_Var = new NetworkVariableHelper <ulong>(m_NetworkVariableULong); Uint_Var = new NetworkVariableHelper <uint>(m_NetworkVariableUInt); Ushort_Var = new NetworkVariableHelper <ushort>(m_NetworkVariableUShort); }