// Will reward the Player with the NetworkInstanceID equal to <shooterID> that killed this Zombie.
    private void RewardPlayer(NetworkInstanceId shooterID)
    {
        foreach (GameObject player in GameObject.FindGameObjectsWithTag("Player"))
        {
            NetworkUser networkUser = player.GetComponent <NetworkUser>();

            // If we found the Player with <shooterID>, then reward him.
            if (networkUser.netId == shooterID)
            {
                if (currentHealth <= 0f)
                {
                    // If he killed us, add to his kills and give him the <deadReward>.
                    networkUser.CmdUpdateKills();
                    networkUser.CmdUpdateCurrency(deathReward, false, false);
                }
                else
                {
                    // If he damaged us, give him the <damageReward>.
                    networkUser.CmdUpdateCurrency(damageReward, false, false);
                }
            }
        }
    }