// Use this for initialization void Start() { if (gameObject.tag != "localPlayer") { return; } cam = GameObject.FindWithTag("localCamera"); ObjetPris = false; weaponChange = gameObject.GetComponent <WeaponChange>(); netSpawner = gameObject.GetComponent <NetworkSpawner>(); }
void Update() { if (player == null) { player = GameObject.FindWithTag("localPlayer"); if (player != null) { netSpawner = player.GetComponent <NetworkSpawner>(); m_isServer = player.GetComponent <FirstPersonController>().isServer; } } }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); audio = GetComponent <AudioSource> (); player = GameObject.FindWithTag("localPlayer"); if (player != null) { netSpawner = player.GetComponent <NetworkSpawner>(); m_isServer = player.GetComponent <FirstPersonController>().isServer; } }
private void Awake() { _round = GetComponent <Round>(); _networkSpawner = GetComponent <NetworkSpawner>(); }
void Spawn() { NetworkSpawner.Spawn(this, prefab); }