void Start() { Instance = this; ObjectPool = new Dictionary <ObjectKey, GameObject>(); ObjectPool.Add(ObjectKey.Bullet, _bulletPrefab); ObjectPool.Add(ObjectKey.Boat, _boatPrefab); ObjectPool.Add(ObjectKey.Car, _carPrefab); }
// Use this for initialization void Start() { netwSpawnController = gameObject.transform.parent.GetComponentInChildren<NetworkSpawnController> (); CurrentSlayerPlayerNumber = 0; CurrentVampirePlayerNumber = 0; roundStarted = false; remainingTime = -1f; endingTime = -1f; VampireTeamScore = 0; SlayerTeamScore = 0; anybodyInTheGame = false; uLink.Network.maxConnections = MaxPlayerNumber; }