void Start() { NetworkSocket.Initialise(25001, 500); // Initialise un socket au port 25000 avec 500 connexions au max. InitialiseModules(); Activate(); BloodAndBileEngine.NetworkCommandManager.Initialize(); InputHandlers = new BloodAndBileEngine.InputHandlersManager(); InputHandlers.Add("Activate", (object[] parameters) => Activate()); InputHandlers.Add("Deactivate", (object[] parameters) => Deactivate()); PlayerControlManager = new BloodAndBileEngine.PlayerControlCommandManager(); PlayerControlManager.SetExecuteLocally(); }
// void Start() { if (Instance == null) { Instance = this; NetworkSocket.Initialise(24999); // Initialise un Socket pour cette application sur le port 24999. BloodAndBileEngine.EntitiesManager.Initialise(); BloodAndBileEngine.NetworkCommandManager.Initialize(); } else { Destroy(gameObject); } }