public override void Deserialize(QNetworkReader reader) { NetId = reader.ReadNetworkId(); SceneId = reader.ReadSceneId(); Position = reader.ReadVector3(); Payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { netId = reader.ReadNetworkId(); sceneId = reader.ReadSceneId(); position = reader.ReadVector3(); payload = reader.ReadBytesAndSize(); }
public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.sceneId = reader.ReadSceneId(); this.position = reader.ReadVector3(); this.payload = reader.ReadBytesAndSize(); }
internal static QNetworkIdentity SpawnSceneObject(NetworkSceneId sceneId) { QNetworkIdentity result; if (SpawnableObjects.ContainsKey(sceneId)) { var networkIdentity = SpawnableObjects[sceneId]; SpawnableObjects.Remove(sceneId); result = networkIdentity; } else { result = null; } return(result); }
public void Write(NetworkSceneId value) => WritePackedUInt32(value.Value);
public void SetSceneId(uint id) { sceneId = new NetworkSceneId(id); }