public override void OnServerDisconnect(NetworkConnection conn) { if (conn.identity != null) { NetworkRoomPlayerMageBall player = conn.identity.GetComponent <NetworkRoomPlayerMageBall>(); NetworkRoomPlayers.Remove(player); NotifyPlayersOfReadyState(); } base.OnServerDisconnect(conn); }
public override void OnStopServer() { NetworkRoomPlayers.Clear(); base.OnStopServer(); }