public override void OnServerDisconnect(NetworkConnection conn)
        {
            if (conn.identity != null)
            {
                NetworkRoomPlayerMageBall player = conn.identity.GetComponent <NetworkRoomPlayerMageBall>();
                NetworkRoomPlayers.Remove(player);

                NotifyPlayersOfReadyState();
            }

            base.OnServerDisconnect(conn);
        }
 public override void OnStopServer()
 {
     NetworkRoomPlayers.Clear();
     base.OnStopServer();
 }