Пример #1
0
    public void send(NetworkRequest request)
    {
        if (!socketReady)
        {
            return;
        }
        GamePacket packet = request.packet;

        byte[] bytes = packet.getBytes();
        theStream.Write(bytes, 0, bytes.Length);
        //if (request.request_id != Constants.CMSG_HEARTBEAT) {
        Debug.Log("Sent Request No. " + request.request_id + " [" + request.ToString() + "]");
        //}
    }
    public void Send(NetworkRequest request)
    {
        if (!socketReady) {
            SetupSocket();
        }

        GamePacket packet = request.packet;

        byte[] bytes = packet.getBytes();
        theStream.Write(bytes, 0, bytes.Length);

        if (request.request_id != Constants.CMSG_HEARTBEAT) {
            Debug.Log("Sent Request No. " + request.request_id + " [" + request.ToString() + "]");
        }
    }