public async Task <LoopSession> Start() { int?port; ReceiverService loop = new ReceiverBuilder() .WithDefinition(new LoopMessages()) .Build(hooks); TcpSocket client = pool.New(); TcpSocket server = pool.New(); client.Bind(); server.Bind(out port); server.Listen(1); IPEndPoint endpoint = new IPEndPoint(IPAddress.Loopback, port.Value); Task <TcpSocketAccept> accept = server.Accept(); client.Connect(endpoint, null); PeerHash peer = PeerHash.Random(); TcpSocketAccept accepted = await accept; NetworkConnection receiver = pool.Create(accepted.Connection, NetworkDirection.Incoming, accepted.GetRemote()); loop.StartProcessing(peer, receiver); return(new LoopSession(client, loop)); }
public void Execute(PeerConnectorContext context) { NetworkPool pool = context.Dependencies.Network; NetworkConnection connection = pool.Create(socket, NetworkDirection.Outgoing, endpoint); context.Hooks.CallConnectionEstablished(connection); }
public async Task <NegotiatorFixturePair> Create() { int?port; TcpSocket host = pool.New(); TcpSocket client = pool.New(); client.Bind(); host.Bind(out port); host.Listen(1); Task <TcpSocketAccept> accept = host.Accept(); Task <TcpSocketConnect> connect = client.Connect(port.Value); TcpSocketAccept accepted = await accept; TcpSocketConnect connected = await connect; NetworkConnection local = pool.Create(connected.Socket, NetworkDirection.Outgoing, connected.Endpoint); NetworkConnection remote = pool.Create(accepted.Connection, NetworkDirection.Incoming, accepted.GetRemote()); return(new NegotiatorFixturePair(local, remote)); }