public void AddNetworkPlayerView(NetworkPlayerView playerView) { if (!isServer) { return; } _networkPlayerViews.Add(playerView); }
public DisconnectedStateView(NetworkPlayerView networPlayerView) : base(networPlayerView, PlayerState.Disconnected) { }
public WaitOtherPlayerMoveStateView(NetworkPlayerView networPlayerView) : base(networPlayerView, PlayerState.WaitOtherPlayerMove) { }
public MakingMoveStateView(NetworkPlayerView networPlayerView) : base(networPlayerView, PlayerState.MakingMove) { }
public WaitOtherPlayerBiddingStateView(NetworkPlayerView networPlayerView) : base(networPlayerView, PlayerState.WaitOtherPlayerBidding) { }