public void SendForce(float force, float force2) { // If we are connected to a session, broadcast our head info if (serverConnection != null && serverConnection.IsConnected()) { // Create an outgoing network message to contain all the info we want to send NetworkOutMessage msg = CreateMessage((byte)TestMessageID.Force); AppendFloat(msg, force); // Send the message as a broadcast, which will cause the server to forward it to all other users in the session. serverConnection.Broadcast( msg, MessagePriority.Immediate, MessageReliability.UnreliableSequenced, MessageChannel.Avatar); // Create an outgoing network message to contain all the info we want to send msg.Dispose(); msg = CreateMessage((byte)TestMessageID.Force2); AppendFloat(msg, force2); // Send the message as a broadcast, which will cause the server to forward it to all other users in the session. serverConnection.Broadcast( msg, MessagePriority.Immediate, MessageReliability.UnreliableSequenced, MessageChannel.Avatar); } }