/// <summary> /// Updates the list of connected players /// </summary> void UpdatePlayersList() { string text = ""; if (m_network.IsConnected() && m_network.IsInRoom()) { PhotonNetwork.player.name = Utilities.GetPlayerName(); List <string> players = new List <string>(); PhotonPlayer[] photonPlayers = PhotonNetwork.playerList; foreach (var player in photonPlayers) { players.Add(player.name + "\n"); } players.Sort(); foreach (string player in players) { text += player; } } m_playersList.SetText(text); }