/// <summary> /// Upon start this method sets the default values to be /// displayed on the status screen. /// </summary> void Start() { PlayerScript pScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerScript> (); int myPNum = pScript.pNum; player1Stats.fillFields(); //the values should be set from characterStats? p2Joined = false; p3Joined = false; p4Joined = false; p2StatsGroup.gameObject.SetActive(false); p3StatsGroup.gameObject.SetActive(false); p4StatsGroup.gameObject.SetActive(false); NetworkManagerScript myNetwork = GameObject.FindObjectOfType <NetworkManagerScript> (); if (myNetwork != null) { allStats = myNetwork.GetComponentInChildren <AllNetworkedStats> (); if (allStats.gpas.Count > 1) { p2Joined = true; } if (allStats.gpas.Count > 2) { p3Joined = true; } if (allStats.gpas.Count > 3) { p4Joined = true; } } //These values need to be set based on number of players during multi-player game for (int i = 0; i < allStats.playerID.Count; i++) { if (myPNum != allStats.playerID [i]) { GPAs.Add(allStats.gpas [i]); standings.Add(allStats.standings [i]); playerNames.Add(allStats.pNames [i]); } } //call method to set visibility SetPlayerVisibility(p2StatsGroup, p2Joined, 0); SetPlayerVisibility(p3StatsGroup, p3Joined, 1); SetPlayerVisibility(p4StatsGroup, p4Joined, 2); }
// Use this for initialization void Start() { if (networkView.isMine) { netScript = (NetworkManagerScript) GameObject.Find("NetworkManager").GetComponent("NetworkManagerScript"); sCol = (SphereCollider) gameObject.GetComponent("SphereCollider"); //GetComponent<SphereCollider>(); //sCol.enabled = false; } else { enabled = false; } }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void Awake() { this.rb2d = GetComponent <Rigidbody2D>(); this.transform = GetComponent <Transform>(); this.animator = GetComponent <Animator>(); this.boardScript = GetComponent <BoardManager>(); this.inventory = GetComponent <InventorySystem>(); this.networkManager = GameObject.Find("NetworkManager").GetComponent <NetworkManagerScript>(); this.healthManager = GameObject.Find("Canvas").GetComponent <HealthManager>(); this.joystick = FindObjectOfType <Joystick>(); }
void Awake() { GameObject game = GameObject.FindGameObjectWithTag ("GameController"); networkManager = game.GetComponent<NetworkManagerScript> (); if (networkView.isMine) cam = game.GetComponent<CameraControllerScript> (); else cam = null; wall = (GameObject)Resources.Load ("WallObject"); castPos = Vector3.zero; ClearCooldown (); }
public void exitMultiplayerLobby() { if (isServer == true) { cancelMultiplayerLobby(); } else if (isClientOnly == true) { commandDecrementPlayerCount(); commandRemoveName(LoadedPlayerData.playerData.name); lobbyPanel.SetActive(false); networkManager.StopClient(); refreshServers(); } NetworkManagerScript.activateScriptCrammer(); return; }
public void createLobby() { playerCount = 0; kcpTransport.Port = NetworkManagerScript.getAvailablePort(); lobbyName = (LoadedPlayerData.playerData.name + "'s lobby."); networkManager.maxConnections = 5; try { networkManager.StartHost(); StartCoroutine(nameof(checkPort)); } catch (Exception exception) { Debug.LogError(exception.Message); customNetworkDiscovery.StopDiscovery(); networkManager.StopHost(); //TODO : Show error shits. } return; }
public void SemesterBegin() { Transcript MyScript = Resources.Load <Transcript>("myTranscript"); MyScript.CoursesInProgress = new List <Course>(); MyScript.GradesInProgress = new List <float> (); myCourses.ForEach(x => { //put each course onto the "taken" part of the transcript and start with Cs in all if (x.CourseChosen) { MyScript.CoursesInProgress.Add(x.SelectedCourse); MyScript.GradesInProgress.Add(2f); } }); NetworkManagerScript myNetwork = GameObject.FindObjectOfType <NetworkManagerScript> (); if (myNetwork != null) { myNetwork.ChangeMade(); } }
async Task Awake() { this.levels = new List <Level>(); this.player = FindObjectOfType <PlayerScript>(); this.networkManagerScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerScript>(); //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; } //If instance already exists and it's not this: else if (instance != this) { Destroy(gameObject); } //Sets this to not be destroyed when reloading scene //DontDestroyOnLoad(gameObject); //Get a component reference to the attached BoardManager script boardScript = GetComponent <BoardManager>(); loader = GetComponent <Loader>(); pointsText = GameObject.Find("PointsText").GetComponent <Text>(); levelImage = GameObject.Find("LevelImage"); levelText = GameObject.Find("LevelText").GetComponent <Text>(); pointsText.text = "Points: " + playerPoints; //Call the InitGame function to initialize the first level }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); hud = GetComponent<HUDScript>(); pause = GetComponent<PauseMenuScript>(); }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); gameManager = GetComponent<GameManagerScript>(); playerData = GetComponent<PlayerDataScript>(); menuManager = GetComponent<MenuManager>(); hud = GetComponent<HUDScript>(); chatRoom = GetComponent<ChatRoomScript>(); // column rects Horizontal start Vert Start Width Height firstCol = new Rect( 12, 50, Screen.width/3 - 18, Screen.height - 50); secCol = new Rect( Screen.width/3 + 6, 50, Screen.width/3 - 68, Screen.height - 50); thirdCol = new Rect( 2*Screen.width/3 - 44, 50, Screen.width/3 + 32, Screen.height - 50); //the list of teams, as strings List<Team> teams = Team.GetTeamList(); teamList = new string[teams.Count]; for(int x = 0; x < teams.Count; x++) { teamList[x] = teams[x].name; } }
// Use this for initialization void Start() { nScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerScript>(); }
// Use this for initialization void Start() { lobby = GetComponent<GameLobbyScript>(); settings = GetComponent<SettingsMenu>(); networkManager = GetComponent<NetworkManagerScript>(); }
void Awake() { manager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManagerScript>(); }
// Use this for initialization void Start() { platformManager = GetComponent<PlatformManagerScript>(); networkManager = GetComponent<NetworkManagerScript>(); spawnManager = GetComponent<SpawnManagerScript>(); menuManager = GetComponent<MenuManager>(); lobby = GetComponent<GameLobbyScript>(); mainMenu = GetComponent<MainMenuScript>(); playerData = GetComponent<PlayerDataScript>(); gameIsActive = false; }
void Awake() { jumpCount = totalJumps = GameSettings.standardJumpCount; abilities = new List<Ability>(); GameObject game = GameObject.FindGameObjectWithTag("GameController"); hud = game.GetComponent<HUDScript>(); scoreMenu = game.GetComponent<ScoreMenuScript>(); networkManager = game.GetComponent<NetworkManagerScript>(); playerData = game.GetComponent<PlayerDataScript>(); nameDisplay = transform.Find("CharacterNameDisplay").GetComponent<CharacterNameDisplayScript>(); }
void updateBoard() { Monster[] board = NetworkManagerScript.getBoardState(); //Update the board }
// Use this for initialization void Awake() { instance = this; }
// Use this for initialization void Start() { netScript = (NetworkManagerScript) GameObject.Find("NetworkManager").GetComponent("NetworkManagerScript"); sCol = GetComponent<SphereCollider>(); sCol.enabled = false; }
private void Awake() { nm = this; }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); }
//public NetworkPlayerScript NPS; //Use this for initialization void Awake() { NMS = GameObject.Find("NetworkManager").GetComponent <NetworkManagerScript>(); //NPS = transform.root.gameObject.GetComponent<NetworkPlayerScript>(); }
// Use this for initialization void Start() { netScript = (NetworkManagerScript) GameObject.Find("NetworkManager").GetComponent("NetworkManagerScript"); }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); playerData = GetComponent<PlayerDataScript>(); }
void Awake() { manager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<NetworkManagerScript>(); }
private void Awake() { levelPaths = new List <String>(); this.networkManagerScript = GameObject.Find("NetworkManager").GetComponent <NetworkManagerScript>(); }
void Start() { networkManager = GetComponent<NetworkManagerScript>(); mainMenu = GetComponent<MainMenuScript>(); pause = GetComponent<PauseMenuScript>(); scoreMenu = GetComponent<ScoreMenuScript>(); chatRoom = GetComponent<ChatRoomScript>(); chatBoxColor = new Color(1,1,1,GameSettings.chatBoxOpacity); chatRect = new Rect(0, 100, 300, 400); }
void Start() { if (instance == null) instance = this; else if (instance != this) Destroy (gameObject); }
// Use this for initialization void Start() { nextMenu = PauseMenuNextMenu.NONE; networkManager = GetComponent<NetworkManagerScript>(); gameManager = GetComponent<GameManagerScript>(); settings = GetComponent<SettingsMenu>(); mainMenu = GetComponent<MainMenuScript>(); lobby = GetComponent<GameLobbyScript>(); hud = GetComponent<HUDScript>(); }