SendConnect() публичный Метод

public SendConnect ( ) : void
Результат void
Пример #1
0
    static int SendConnect(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            NetworkManager obj = LuaScriptMgr.GetUnityObject <NetworkManager>(L, 1);
            obj.SendConnect();
            return(0);
        }
        else if (count == 3)
        {
            NetworkManager obj  = LuaScriptMgr.GetUnityObject <NetworkManager>(L, 1);
            string         arg0 = LuaScriptMgr.GetLuaString(L, 2);
            int            arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
            obj.SendConnect(arg0, arg1);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: NetworkManager.SendConnect");
        }

        return(0);
    }
    static int SendConnect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        NetworkManager obj = (NetworkManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "NetworkManager");

        obj.SendConnect();
        return(0);
    }
Пример #3
0
    static int SendConnect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        NetworkManager obj = LuaScriptMgr.GetNetObject <NetworkManager>(L, 1);

        obj.SendConnect();
        return(0);
    }
Пример #4
0
 static int SendConnect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         NetworkManager obj = (NetworkManager)ToLua.CheckObject <NetworkManager>(L, 1);
         obj.SendConnect();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #5
0
 static int SendConnect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         NetworkManager obj  = (NetworkManager)ToLua.CheckObject(L, 1, typeof(NetworkManager));
         string         arg0 = ToLua.CheckString(L, 2);
         int            arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         obj.SendConnect(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #6
0
    private static int SendConnect(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 1);
            NetworkManager networkManager = (NetworkManager)ToLua.CheckObject(L, 1, typeof(NetworkManager));
            networkManager.SendConnect();
            result = 0;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }