OnSocketData() публичный Метод

public OnSocketData ( int key, ByteBuffer value ) : void
key int
value ByteBuffer
Результат void
Пример #1
0
 static int OnSocketData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         NetworkManager obj  = (NetworkManager)ToLua.CheckObject <NetworkManager>(L, 1);
         int            arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         ByteBuffer     arg1 = (ByteBuffer)ToLua.CheckObject <ByteBuffer>(L, 3);
         obj.OnSocketData(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
    public override void Execute(IMessage message)
    {
        object data = message.Body;

        if (data == null)
        {
            return;
        }
        KeyValuePair <int, byte[]> buffer = (KeyValuePair <int, byte[]>)data;

        switch (buffer.Key)
        {
        default:
            if (mNetworkManager == null)
            {
                mNetworkManager = AppFacade.Instance.GetManager <NetworkManager>();
            }
            mNetworkManager.OnSocketData(buffer.Key, buffer.Value);
            break;
        }
    }