public override string Execute(string[] args, UUID fromAgentID) { if (args.Length < 1) return Description; activeGroup = string.Empty; string groupName = String.Empty; for (int i = 0; i < args.Length; i++) groupName += args[i] + " "; groupName = groupName.Trim(); UUID groupUUID = Client.GroupName2UUID(groupName); if (UUID.Zero != groupUUID) { NetworkManager.PacketCallback pcallback = new NetworkManager.PacketCallback(AgentDataUpdateHandler); Client.Network.RegisterCallback(PacketType.AgentDataUpdate, pcallback); Console.WriteLine("setting " + groupName + " as active group"); Client.Groups.ActivateGroup(groupUUID); GroupsEvent.WaitOne(30000, false); Client.Network.UnregisterCallback(PacketType.AgentDataUpdate, pcallback); GroupsEvent.Reset(); /* A.Biondi * TODO: Handle titles choosing. */ if (String.IsNullOrEmpty(activeGroup)) return Client.ToString() + " failed to activate the group " + groupName; return "Active group is now " + activeGroup; } return Client.ToString() + " doesn't seem to be member of the group " + groupName; }
public override string Execute(string[] args, UUID fromAgentID) { if (args.Length < 1) { return(Description); } groups.Clear(); activeGroup = string.Empty; string groupName = String.Empty; for (int i = 0; i < args.Length; i++) { groupName += args[i] + " "; } groupName = groupName.Trim(); GroupManager.CurrentGroupsCallback callback = new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups); Client.Groups.OnCurrentGroups += callback; Client.Groups.RequestCurrentGroups(); GroupsEvent.WaitOne(30000, false); Client.Groups.OnCurrentGroups -= callback; GroupsEvent.Reset(); if (groups.Count > 0) { foreach (Group currentGroup in groups.Values) { if (currentGroup.Name.ToLower() == groupName.ToLower()) { NetworkManager.PacketCallback pcallback = new NetworkManager.PacketCallback(AgentDataUpdateHandler); Client.Network.RegisterCallback(PacketType.AgentDataUpdate, pcallback); Console.WriteLine("setting " + currentGroup.Name + " as active group"); Client.Groups.ActivateGroup(currentGroup.ID); GroupsEvent.WaitOne(30000, false); Client.Network.UnregisterCallback(PacketType.AgentDataUpdate, pcallback); GroupsEvent.Reset(); /* A.Biondi * TODO: Handle titles choosing. */ if (String.IsNullOrEmpty(activeGroup)) { return(Client.ToString() + " failed to activate the group " + groupName); } return("Active group is now " + activeGroup); } } return(Client.ToString() + " doesn't seem to be member of the group " + groupName); } return(Client.ToString() + " doesn't seem member of any group"); }
/// <summary> /// Unregister an event handler /// </summary> /// <param name="packetType">Packet type to unregister the handler for</param> /// <param name="eventHandler">Callback to be unregistered</param> public void UnregisterEvent(PacketType packetType, NetworkManager.PacketCallback eventHandler) { lock (_EventTable) { if (_EventTable.ContainsKey(packetType) && _EventTable[packetType] != null) _EventTable[packetType] -= eventHandler; } }
/// <summary> /// Register an event handler /// </summary> /// <remarks>Use PacketType.Default to fire this event on every /// incoming packet</remarks> /// <param name="packetType">Packet type to register the handler for</param> /// <param name="eventHandler">Callback to be fired</param> public void RegisterEvent(PacketType packetType, NetworkManager.PacketCallback eventHandler) { lock (_EventTable) { if (_EventTable.ContainsKey(packetType)) _EventTable[packetType] += eventHandler; else _EventTable[packetType] = eventHandler; } }
public override string Execute(string[] args, UUID fromAgentID) { if (args.Length < 1) return Description; groups.Clear(); activeGroup = string.Empty; string groupName = String.Empty; for (int i = 0; i < args.Length; i++) groupName += args[i] + " "; groupName = groupName.Trim(); GroupManager.CurrentGroupsCallback callback = new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups); Client.Groups.OnCurrentGroups += callback; Client.Groups.RequestCurrentGroups(); GroupsEvent.WaitOne(30000, false); Client.Groups.OnCurrentGroups -= callback; GroupsEvent.Reset(); if (groups.Count > 0) { foreach (Group currentGroup in groups.Values) if (currentGroup.Name.ToLower() == groupName.ToLower()) { NetworkManager.PacketCallback pcallback = new NetworkManager.PacketCallback(AgentDataUpdateHandler); Client.Network.RegisterCallback(PacketType.AgentDataUpdate, pcallback); Console.WriteLine("setting " + currentGroup.Name + " as active group"); Client.Groups.ActivateGroup(currentGroup.ID); GroupsEvent.WaitOne(30000, false); Client.Network.UnregisterCallback(PacketType.AgentDataUpdate, pcallback); GroupsEvent.Reset(); /* A.Biondi * TODO: Handle titles choosing. */ if (String.IsNullOrEmpty(activeGroup)) return Client.ToString() + " failed to activate the group " + groupName; return "Active group is now " + activeGroup; } return Client.ToString() + " doesn't seem to be member of the group " + groupName; } return Client.ToString() + " doesn't seem member of any group"; }
private void button1_Click(object sender, EventArgs e) { client.Settings.DEBUG = true; client.Settings.LOG_RESENDS = false; client.Settings.SEND_AGENT_UPDATES = true; client.Settings.USE_TEXTURE_CACHE = true; NetworkManager.PacketCallback pcallback = new NetworkManager.PacketCallback(AvatarAppearanceHandler); client.Network.RegisterCallback(PacketType.AvatarAppearance, pcallback); //client.Network.RegisterCallback(PacketType.Default, pcallback); //System.Threading.Thread.Sleep(100); //client.Network.UnregisterCallback(PacketType.Default, pcallback); }
public override string Execute(string[] args, LLUUID fromAgentID) { if (args.Length != 2) { return("Usage: packetlog 10 tenpackets.xml"); } XmlWriter writer; NetworkManager.PacketCallback callback = new NetworkManager.PacketCallback(OnPacket); Packets.Clear(); Done = false; Count = 0; try { Total = Int32.Parse(args[0]); writer = XmlWriter.Create(args[1]); Client.Network.RegisterCallback(PacketType.Default, callback); } catch (Exception e) { return("Usage: packetlog 10 tenpackets.xml (" + e + ")"); } while (!Done) { System.Threading.Thread.Sleep(100); } Client.Network.UnregisterCallback(PacketType.Default, callback); try { Helpers.PacketListToXml(Packets, writer); } catch (Exception e) { return("Serialization failed: " + e.ToString()); } writer.Close(); Packets.Clear(); return("Exported " + Count + " packets to " + args[1]); }
public override string Execute(string[] args, LLUUID fromAgentID) { if (args.Length != 2) return "Usage: packetlog 10 tenpackets.xml"; XmlWriter writer; NetworkManager.PacketCallback callback = new NetworkManager.PacketCallback(OnPacket); Packets.Clear(); Done = false; Count = 0; try { Total = Int32.Parse(args[0]); writer = XmlWriter.Create(args[1]); Client.Network.RegisterCallback(PacketType.Default, callback); } catch (Exception e) { return "Usage: packetlog 10 tenpackets.xml (" + e + ")"; } while (!Done) { System.Threading.Thread.Sleep(100); } Client.Network.UnregisterCallback(PacketType.Default, callback); try { return "This command is currently under construction"; } catch (Exception e) { return "Serialization failed: " + e.ToString(); } writer.Close(); Packets.Clear(); return "Exported " + Count + " packets to " + args[1]; }
/// <summary> /// Represents other avatars /// </summary> /// <param name="client"></param> public AvatarManager(SecondLife client) { Client = client; // Friend notification callback NetworkManager.PacketCallback callback = new NetworkManager.PacketCallback(FriendNotificationHandler); Client.Network.RegisterCallback(PacketType.OnlineNotification, callback); Client.Network.RegisterCallback(PacketType.OfflineNotification, callback); // Avatar profile callbacks Client.Network.RegisterCallback(PacketType.AvatarPropertiesReply, new NetworkManager.PacketCallback(AvatarPropertiesHandler)); Client.Network.RegisterCallback(PacketType.AvatarStatisticsReply, new NetworkManager.PacketCallback(AvatarStatisticsHandler)); Client.Network.RegisterCallback(PacketType.AvatarInterestsReply, new NetworkManager.PacketCallback(AvatarInterestsHandler)); // Other callbacks Client.Network.RegisterCallback(PacketType.UUIDNameReply, new NetworkManager.PacketCallback(AvatarNameHandler)); Client.Network.RegisterCallback(PacketType.AvatarPickerReply, new NetworkManager.PacketCallback(AvatarPickerReplyHandler)); }
/// <summary> /// Represents other avatars /// </summary> /// <param name="client"></param> public AvatarManager(SecondLife client) { Client = client; // Friend notification callback NetworkManager.PacketCallback callback = new NetworkManager.PacketCallback(FriendNotificationHandler); Client.Network.RegisterCallback(PacketType.OnlineNotification, callback); Client.Network.RegisterCallback(PacketType.OfflineNotification, callback); // Avatar profile callbacks Client.Network.RegisterCallback(PacketType.AvatarPropertiesReply, new NetworkManager.PacketCallback(AvatarPropertiesHandler)); Client.Network.RegisterCallback(PacketType.AvatarStatisticsReply, new NetworkManager.PacketCallback(AvatarStatisticsHandler)); Client.Network.RegisterCallback(PacketType.AvatarInterestsReply, new NetworkManager.PacketCallback(AvatarInterestsHandler)); // Other callbacks Client.Network.RegisterCallback(PacketType.UUIDNameReply, new NetworkManager.PacketCallback(AvatarNameHandler)); Client.Network.RegisterCallback(PacketType.AvatarPickerReply, new NetworkManager.PacketCallback(AvatarPickerReplyHandler)); }
/// <summary> /// Constructor, setup callbacks for packets related to our avatar /// </summary> /// <param name="client">A reference to the <seealso cref="T:libsecondlife.SecondLife"/> Class</param> public AgentManager(SecondLife client) { Client = client; Movement = new AgentMovement(Client); NetworkManager.PacketCallback callback; Client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected); // Teleport callbacks callback = new NetworkManager.PacketCallback(TeleportHandler); Client.Network.RegisterCallback(PacketType.TeleportStart, callback); Client.Network.RegisterCallback(PacketType.TeleportProgress, callback); Client.Network.RegisterCallback(PacketType.TeleportFailed, callback); Client.Network.RegisterCallback(PacketType.TeleportFinish, callback); Client.Network.RegisterCallback(PacketType.TeleportCancel, callback); Client.Network.RegisterCallback(PacketType.TeleportLocal, callback); // Instant message callback Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler)); // Chat callback Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler)); // Script dialog callback Client.Network.RegisterCallback(PacketType.ScriptDialog, new NetworkManager.PacketCallback(ScriptDialogHandler)); // Script question callback Client.Network.RegisterCallback(PacketType.ScriptQuestion, new NetworkManager.PacketCallback(ScriptQuestionHandler)); // Script URL callback Client.Network.RegisterCallback(PacketType.LoadURL, new NetworkManager.PacketCallback(LoadURLHandler)); // Movement complete callback Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler)); // Health callback Client.Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler)); // Money callback Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, new NetworkManager.PacketCallback(BalanceHandler)); //Agent update callback Client.Network.RegisterCallback(PacketType.AgentDataUpdate, new NetworkManager.PacketCallback(AgentDataUpdateHandler)); // Animation callback Client.Network.RegisterCallback(PacketType.AvatarAnimation, new NetworkManager.PacketCallback(AvatarAnimationHandler)); // Object colliding into our agent callback Client.Network.RegisterCallback(PacketType.MeanCollisionAlert, new NetworkManager.PacketCallback(MeanCollisionAlertHandler)); // Region Crossing Client.Network.RegisterCallback(PacketType.CrossedRegion, new NetworkManager.PacketCallback(CrossedRegionHandler)); // CAPS callbacks Client.Network.RegisterEventCallback("EstablishAgentCommunication", new Caps.EventQueueCallback(EstablishAgentCommunicationEventHandler)); // Incoming Group Chat Client.Network.RegisterEventCallback("ChatterBoxInvitation", new Caps.EventQueueCallback(ChatterBoxInvitationHandler)); // Outgoing Group Chat Reply Client.Network.RegisterEventCallback("ChatterBoxSessionEventReply", new Caps.EventQueueCallback(ChatterBoxSessionEventHandler)); Client.Network.RegisterEventCallback("ChatterBoxSessionStartReply", new Caps.EventQueueCallback(ChatterBoxSessionStartReplyHandler)); Client.Network.RegisterEventCallback("ChatterBoxSessionAgentListUpdates", new Caps.EventQueueCallback(ChatterBoxSessionAgentListReplyHandler)); // Login Client.Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse)); // Alert Messages Client.Network.RegisterCallback(PacketType.AlertMessage, new NetworkManager.PacketCallback(AlertMessageHandler)); // script control change messages, ie: when an in-world LSL script wants to take control of your agent. Client.Network.RegisterCallback(PacketType.ScriptControlChange, new NetworkManager.PacketCallback(ScriptControlChangeHandler)); // Camera Constraint (probably needs to move to AgentManagerCamera TODO: Client.Network.RegisterCallback(PacketType.CameraConstraint, new NetworkManager.PacketCallback(CameraConstraintHandler)); Client.Network.RegisterCallback(PacketType.ScriptSensorReply, new NetworkManager.PacketCallback(ScriptSensorReplyHandler)); Client.Network.RegisterCallback(PacketType.AvatarSitResponse, new NetworkManager.PacketCallback(AvatarSitResponseHandler)); }
/// <summary> /// Constructor, setup callbacks for packets related to our avatar /// </summary> /// <param name="client"></param> public AgentManager(SecondLife client) { Client = client; Movement = new AgentMovement(Client); NetworkManager.PacketCallback callback; Client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected); // Teleport callbacks callback = new NetworkManager.PacketCallback(TeleportHandler); Client.Network.RegisterCallback(PacketType.TeleportStart, callback); Client.Network.RegisterCallback(PacketType.TeleportProgress, callback); Client.Network.RegisterCallback(PacketType.TeleportFailed, callback); Client.Network.RegisterCallback(PacketType.TeleportFinish, callback); Client.Network.RegisterCallback(PacketType.TeleportCancel, callback); Client.Network.RegisterCallback(PacketType.TeleportLocal, callback); // Instant Message callback Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler)); // Chat callback Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler)); // Script dialog callback Client.Network.RegisterCallback(PacketType.ScriptDialog, new NetworkManager.PacketCallback(ScriptDialogHandler)); // Script question callback Client.Network.RegisterCallback(PacketType.ScriptQuestion, new NetworkManager.PacketCallback(ScriptQuestionHandler)); // Movement complete callback Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler)); // Health callback Client.Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler)); // Money callback Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, new NetworkManager.PacketCallback(BalanceHandler)); //Agent Update Callback Client.Network.RegisterCallback(PacketType.AgentDataUpdate, new NetworkManager.PacketCallback(AgentDataUpdateHandler)); // CAPS callbacks Client.Network.RegisterEventCallback("EstablishAgentCommunication", new Capabilities.EventQueueCallback(EstablishAgentCommunicationEventHandler)); // Login Client.Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse)); }
/// <summary> /// Constructor, setup callbacks for packets related to our avatar /// </summary> /// <param name="client"></param> public MainAvatar(SecondLife client) { NetworkManager.PacketCallback callback; Client = client; Status = new MainAvatarStatus(Client); // Coarse location callback Client.Network.RegisterCallback(PacketType.CoarseLocationUpdate, new NetworkManager.PacketCallback(CoarseLocationHandler)); // Teleport callbacks callback = new NetworkManager.PacketCallback(TeleportHandler); Client.Network.RegisterCallback(PacketType.TeleportStart, callback); Client.Network.RegisterCallback(PacketType.TeleportProgress, callback); Client.Network.RegisterCallback(PacketType.TeleportFailed, callback); Client.Network.RegisterCallback(PacketType.TeleportFinish, callback); // Instant Message callback Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler)); // Chat callback Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler)); // Script dialog callback Client.Network.RegisterCallback(PacketType.ScriptDialog, new NetworkManager.PacketCallback(ScriptDialogHandler)); // Teleport timeout timer TeleportTimer = new Timer(Client.Settings.TELEPORT_TIMEOUT); TeleportTimer.Elapsed += new ElapsedEventHandler(TeleportTimerEvent); TeleportTimeout = false; // Movement complete callback Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler)); // Health callback Client.Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler)); // Money callbacks callback = new NetworkManager.PacketCallback(BalanceHandler); Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, callback); Client.Network.RegisterCallback(PacketType.MoneySummaryReply, callback); Client.Network.RegisterCallback(PacketType.AdjustBalance, callback); // Group callbacks Client.Network.RegisterCallback(PacketType.JoinGroupReply, new NetworkManager.PacketCallback(JoinGroupHandler)); Client.Network.RegisterCallback(PacketType.LeaveGroupReply, new NetworkManager.PacketCallback(LeaveGroupHandler)); Client.Network.RegisterCallback(PacketType.AgentDropGroup, new NetworkManager.PacketCallback(DropGroupHandler)); // Event queue callback Client.Network.RegisterEventCallback(new NetworkManager.EventQueueCallback(EventQueueHandler)); }
private void button1_Click(object sender, EventArgs e) { client.Settings.DEBUG = true; client.Settings.LOG_RESENDS = false; client.Settings.SEND_AGENT_UPDATES = true; client.Settings.USE_TEXTURE_CACHE = true; NetworkManager.PacketCallback pcallback = new NetworkManager.PacketCallback(AvatarAppearanceHandler); client.Network.RegisterCallback(PacketType.AvatarAppearance, pcallback); //client.Network.RegisterCallback(PacketType.Default, pcallback); //System.Threading.Thread.Sleep(100); //client.Network.UnregisterCallback(PacketType.Default, pcallback); }
/// <summary> /// Constructor, setup callbacks for packets related to our avatar /// </summary> /// <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient"/> Class</param> public AgentManager(LoggerInstance log, NetworkManager network, GridManager grid) { Log = log; Network = network; Grid = grid; Movement = new AgentMovement(Log, this, network); NetworkManager.PacketCallback callback; Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected); Network.OnCurrentSimChanged += new NetworkManager.CurrentSimChangedCallback(Network_OnCurrentSimChanged); // Teleport callbacks callback = new NetworkManager.PacketCallback(TeleportHandler); Network.RegisterCallback(PacketType.TeleportStart, callback); Network.RegisterCallback(PacketType.TeleportProgress, callback); Network.RegisterCallback(PacketType.TeleportFailed, callback); Network.RegisterCallback(PacketType.TeleportCancel, callback); Network.RegisterCallback(PacketType.TeleportLocal, callback); // these come in via the EventQueue Network.RegisterEventCallback("TeleportFailed", new Caps.EventQueueCallback(TeleportFailedEventHandler)); Network.RegisterEventCallback("TeleportFinish", new Caps.EventQueueCallback(TeleportFinishEventHandler)); // Upload cost callback: Network.RegisterCallback(Packets.PacketType.EconomyData, new NetworkManager.PacketCallback(EconomyDataHandler)); // Instant message callback Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler)); // Chat callback Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler)); // Script dialog callback Network.RegisterCallback(PacketType.ScriptDialog, new NetworkManager.PacketCallback(ScriptDialogHandler)); // Script question callback Network.RegisterCallback(PacketType.ScriptQuestion, new NetworkManager.PacketCallback(ScriptQuestionHandler)); // Script URL callback Network.RegisterCallback(PacketType.LoadURL, new NetworkManager.PacketCallback(LoadURLHandler)); // Movement complete callback Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler)); // Health callback Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler)); // Money callback Network.RegisterCallback(PacketType.MoneyBalanceReply, new NetworkManager.PacketCallback(BalanceHandler)); //Agent update callback Network.RegisterCallback(PacketType.AgentDataUpdate, new NetworkManager.PacketCallback(AgentDataUpdateHandler)); // Animation callback Network.RegisterCallback(PacketType.AvatarAnimation, new NetworkManager.PacketCallback(AvatarAnimationHandler)); // Object colliding into our agent callback Network.RegisterCallback(PacketType.MeanCollisionAlert, new NetworkManager.PacketCallback(MeanCollisionAlertHandler)); // Region Crossing Network.RegisterCallback(PacketType.CrossedRegion, new NetworkManager.PacketCallback(CrossedRegionHandler)); Network.RegisterEventCallback("CrossedRegion", new Caps.EventQueueCallback(CrossedRegionEventHandler)); // CAPS callbacks Network.RegisterEventCallback("EstablishAgentCommunication", new Caps.EventQueueCallback(EstablishAgentCommunicationEventHandler)); // Incoming Group Chat Network.RegisterEventCallback("ChatterBoxInvitation", new Caps.EventQueueCallback(ChatterBoxInvitationEventHandler)); // Outgoing Group Chat Reply Network.RegisterEventCallback("ChatterBoxSessionEventReply", new Caps.EventQueueCallback(ChatterBoxSessionEventReplyEventHandler)); Network.RegisterEventCallback("ChatterBoxSessionStartReply", new Caps.EventQueueCallback(ChatterBoxSessionStartReplyEventHandler)); Network.RegisterEventCallback("ChatterBoxSessionAgentListUpdates", new Caps.EventQueueCallback(ChatterBoxSessionAgentListUpdatesEventHandler)); // Login Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse)); // Alert Messages Network.RegisterCallback(PacketType.AlertMessage, new NetworkManager.PacketCallback(AlertMessageHandler)); // script control change messages, ie: when an in-world LSL script wants to take control of your agent. Network.RegisterCallback(PacketType.ScriptControlChange, new NetworkManager.PacketCallback(ScriptControlChangeHandler)); // Camera Constraint (probably needs to move to AgentManagerCamera TODO: Network.RegisterCallback(PacketType.CameraConstraint, new NetworkManager.PacketCallback(CameraConstraintHandler)); Network.RegisterCallback(PacketType.ScriptSensorReply, new NetworkManager.PacketCallback(ScriptSensorReplyHandler)); Network.RegisterCallback(PacketType.AvatarSitResponse, new NetworkManager.PacketCallback(AvatarSitResponseHandler)); }
/// <summary> /// Constructor, setup callbacks for packets related to our avatar /// </summary> /// <param name="client"></param> public MainAvatar(SecondLife client) { Client = client; Status = new MainAvatarStatus(Client); NetworkManager.PacketCallback callback; // Teleport callbacks callback = new NetworkManager.PacketCallback(TeleportHandler); Client.Network.RegisterCallback(PacketType.TeleportStart, callback); Client.Network.RegisterCallback(PacketType.TeleportProgress, callback); Client.Network.RegisterCallback(PacketType.TeleportFailed, callback); Client.Network.RegisterCallback(PacketType.TeleportFinish, callback); Client.Network.RegisterCallback(PacketType.TeleportCancel, callback); Client.Network.RegisterCallback(PacketType.TeleportLocal, callback); // Instant Message callback Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new NetworkManager.PacketCallback(InstantMessageHandler)); // Chat callback Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new NetworkManager.PacketCallback(ChatHandler)); // Script dialog callback Client.Network.RegisterCallback(PacketType.ScriptDialog, new NetworkManager.PacketCallback(ScriptDialogHandler)); // Script question callback Client.Network.RegisterCallback(PacketType.ScriptQuestion, new NetworkManager.PacketCallback(ScriptQuestionHandler)); // Movement complete callback Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new NetworkManager.PacketCallback(MovementCompleteHandler)); // Health callback Client.Network.RegisterCallback(PacketType.HealthMessage, new NetworkManager.PacketCallback(HealthHandler)); // Money callback Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, new NetworkManager.PacketCallback(BalanceHandler)); // Group callbacks Client.Network.RegisterCallback(PacketType.JoinGroupReply, new NetworkManager.PacketCallback(JoinGroupHandler)); Client.Network.RegisterCallback(PacketType.LeaveGroupReply, new NetworkManager.PacketCallback(LeaveGroupHandler)); Client.Network.RegisterCallback(PacketType.AgentDropGroup, new NetworkManager.PacketCallback(DropGroupHandler)); //Agent Update Callback Client.Network.RegisterCallback(PacketType.AgentDataUpdate, new NetworkManager.PacketCallback(AgentDataUpdateHandler)); // Event queue callback (used for Caps teleports currently) Client.Network.RegisterEventCallback(new Caps.EventQueueCallback(EventQueueHandler)); }