Пример #1
0
        public static async ETVoid Login(string account, string password)
        {
            try
            {
                NetworkLoading.Open(true);

                // 创建一个ETModel层的Session
                R2C_Login r2CLogin;
                using (Session session = Game.Scene.GetComponent <NetOuterComponent>().Create("127.0.0.1:10002"))
                {
                    r2CLogin = (R2C_Login)await session.Call(new C2R_Login()
                    {
                        Account = account, Password = password
                    });
                }

                // 创建一个gate Session,并且保存到SessionComponent中
                Session gateSession = Game.Scene.GetComponent <NetOuterComponent>().Create(r2CLogin.Address);

                G2C_LoginGate g2CLoginGate =
                    (G2C_LoginGate)await gateSession.Call(new C2G_LoginGate()
                {
                    Key = r2CLogin.Key, GateId = r2CLogin.GateId
                });

                Game.Scene.AddComponent <SessionComponent, Session, long>(gateSession, g2CLoginGate.UId);

                if (g2CLoginGate.Error == ErrorCode.ERR_Success)
                {
                    OnLoginSuccess(g2CLoginGate);
                }
                else
                {
                    Dialog.Open(new Dialog.Args {
                        Title = "登录", Content = $"登录失败:{g2CLoginGate.Error}"
                    });
                }
            }
            catch (Exception e)
            {
                Dialog.Open(new Dialog.Args {
                    Title = "网络连接", Content = "无法连接网络!"
                });
            }
            finally
            {
                NetworkLoading.Close();
            }
        }
Пример #2
0
        public async ETVoid CreateRoom()
        {
            try
            {
                NetworkLoading.Open();
                var resp = (G2C_CreateRoomResponse)await SessionComponent.Instance.Session.Call(new C2G_CreateRoomRequest());

                if (resp.RoomNum > 0)
                {
                    await this.EnterRoom(resp.RoomNum);
                }
            }
            catch (Exception e)
            {
                Log.Error(e);
            }
            finally
            {
                NetworkLoading.Close();
            }
        }