public void AddGamePlayer(NetworkGamePlayer pGamePlayer) { if (pGamePlayer.isServer) { int numLeft = numPlayers - (_numKillers + _numVillagers); if (_numKillers == _finalNumKillers) { pGamePlayer.GetPlayerInfo().SetPlayerRole(PlayerInformation.ROLE_VILLAGER); _numVillagers++; } else { float killChance = 1f / numLeft; if (UnityEngine.Random.Range(0f, 1f) > killChance) { pGamePlayer.GetPlayerInfo().SetPlayerRole(PlayerInformation.ROLE_VILLAGER); _numVillagers++; } else { pGamePlayer.GetPlayerInfo().SetPlayerRole(PlayerInformation.ROLE_KILLER); _numKillers++; } } Debug.Log(pGamePlayer.GetPlayerInfo().GetPlayerRole()); } gamePlayers.Add(pGamePlayer); }
public void RemoveGamePlayer(NetworkGamePlayer pGamePlayer) { if (pGamePlayer.GetPlayerInfo().GetPlayerRole() == PlayerInformation.ROLE_KILLER) { _numKillers--; } else { _numVillagers--; } gamePlayers.Remove(pGamePlayer); }
public PlayerInformation GetPlayerInformation() { return(_owner.GetPlayerInfo()); }