Пример #1
0
 public void askMaul(NetworkPlayer player)
 {
     if (!this.dead && this.target != null && this.destroy == null)
     {
         GameObject modelFromPlayer = NetworkUserList.getModelFromPlayer(player);
         if (modelFromPlayer != null && modelFromPlayer == this.target)
         {
             float armor = 10f * (1f - modelFromPlayer.GetComponent <Skills>().warrior() * 0.4f);
             if (modelFromPlayer.GetComponent <Clothes>().vest != -1)
             {
                 armor = armor * ArmorStats.getArmor(modelFromPlayer.GetComponent <Clothes>().vest);
             }
             modelFromPlayer.GetComponent <Life>().damage((int)armor, "You were mauled by a zombie!", -20, "");
             if (ServerSettings.mode != 2)
             {
                 modelFromPlayer.GetComponent <Life>().infect(4);
             }
             else
             {
                 modelFromPlayer.GetComponent <Life>().infect(12);
             }
             base.networkView.RPC("swing", RPCMode.All, new object[0]);
             Transform transforms = base.transform;
             float     single     = modelFromPlayer.transform.position.z - base.transform.position.z;
             float     single1    = modelFromPlayer.transform.position.x;
             Vector3   vector3    = base.transform.position;
             transforms.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single, single1 - vector3.x) * 57.29578f, 0f);
             NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
             NetworkEffects.askEffect("Effects/flesh", modelFromPlayer.transform.position + Vector3.up, Quaternion.identity, -1f);
         }
     }
 }
Пример #2
0
    public static void damage(Vector3 position, int amount, NetworkPlayer player)
    {
        NetworkUser user       = NetworkUserList.getUserFromPlayer(player);
        int         permission = UserList.getPermission(user.id);

        if (permission < 1)
        {
            Reference.Tell(player, "Building destroy not allowed!");
            return;
        }

        int num = 0;

        while (num < SpawnStructures.structures.Count)
        {
            if (SpawnStructures.structures[num].position != position)
            {
                num++;
            }
            else
            {
                ServerStructure item = SpawnStructures.structures[num];
                item.health = item.health - amount;
                if (SpawnStructures.structures[num].health <= 0)
                {
                    NetworkEffects.askEffect("Effects/debrisWood", position, Quaternion.Euler(-90f, 0f, 0f), -1f);
                    NetworkSounds.askSound("Sounds/Barricades/debrisWood", position, 1f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                    SpawnStructures.tool.networkView.RPC("destroyStructure", RPCMode.All, new object[] { num });
                }
                break;
            }
        }
    }
Пример #3
0
    public void OnTriggerEnter(Collider other)
    {
        if (base.transform.parent.GetComponent <Vehicle>().lastSpeed > 5 && base.transform.parent.GetComponent <Vehicle>().passengers[0] != null)
        {
            if ((other.tag == "Enemy" || other.tag == "Player") && ServerSettings.pvp)
            {
                GameObject gameObject = null;
                gameObject = (other.tag != "Enemy" ? other.gameObject : OwnerFinder.getOwner(other.gameObject));
                NetworkUser userFromPlayer = NetworkUserList.getUserFromPlayer(base.transform.parent.GetComponent <Vehicle>().passengers[0].player);
                if (userFromPlayer != null && !gameObject.GetComponent <Life>().dead&& (userFromPlayer.friend == string.Empty || userFromPlayer.friend != gameObject.GetComponent <Player>().owner.friend))
                {
                    if (gameObject.GetComponent <Player>().owner.reputation >= 0)
                    {
                        NetworkHandler.offsetReputation(userFromPlayer.player, -1);
                    }
                    else
                    {
                        NetworkHandler.offsetReputation(userFromPlayer.player, 1);
                    }

                    gameObject.GetComponent <Life>().damage(1000, string.Concat("You were run over by ", userFromPlayer.name, "!"), -1, userFromPlayer.id);
                    NetworkSounds.askSound("Sounds/Impacts/flesh", gameObject.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                    NetworkEffects.askEffect("Effects/flesh", gameObject.transform.position + Vector3.up, Quaternion.identity, -1f);
                }
            }
            else if (other.tag == "Animal")
            {
                GameObject owner = OwnerFinder.getOwner(other.gameObject);
                owner.GetComponent <AI>().damage(1000);
                NetworkSounds.askSound("Sounds/Impacts/flesh", owner.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                NetworkEffects.askEffect("Effects/flesh", owner.transform.position + Vector3.up, Quaternion.identity, -1f);
            }
        }
    }
Пример #4
0
 public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player" && this.powered)
     {
         InteractionInterface.sendTrap(base.transform.parent.position);
         NetworkSounds.askSound("Sounds/Barricades/electrocute", other.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
         NetworkEffects.askEffect("Effects/flesh", other.transform.position + Vector3.up, Quaternion.identity, -1f);
     }
 }
Пример #5
0
 public override void tick()
 {
     if (this.swinging && Time.realtimeSinceStartup - this.lastSwing > 0.1f)
     {
         this.lastSwing = Time.realtimeSinceStartup;
         NetworkSounds.askSound(string.Concat("Sounds/Items/", ItemSounds.getSource(Equipment.id), "/use"), Camera.main.transform.position + (Camera.main.transform.forward * 0.5f), 0.25f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
         Physics.Raycast(Camera.main.transform.position + (Camera.main.transform.forward * -0.5f), Camera.main.transform.forward, out Repair.hit, MeleeStats.getRange(Equipment.id) + 0.5f, RayMasks.DAMAGE);
         if (Repair.hit.collider != null)
         {
             NetworkEffects.askEffect("Effects/repair", Repair.hit.point + (Repair.hit.normal * 0.05f), Quaternion.LookRotation(Repair.hit.normal), -1f);
             if (Repair.hit.collider.tag == "Enemy" && ServerSettings.pvp)
             {
                 int        limb  = OwnerFinder.getLimb(Repair.hit.collider.gameObject);
                 GameObject owner = OwnerFinder.getOwner(Repair.hit.collider.gameObject);
                 if (owner != null && owner.GetComponent <Player>().action != 4 && (PlayerSettings.friend == string.Empty || PlayerSettings.friendHash != owner.GetComponent <Player>().owner.friend))
                 {
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingPlayer", RPCMode.Server, new object[] { owner.GetComponent <Player>().owner.id, limb });
                     }
                     else
                     {
                         this.swingPlayer(owner.GetComponent <Player>().owner.id, limb);
                     }
                 }
             }
             else if (Repair.hit.collider.tag == "Animal")
             {
                 int        num        = OwnerFinder.getLimb(Repair.hit.collider.gameObject);
                 GameObject gameObject = OwnerFinder.getOwner(Repair.hit.collider.gameObject);
                 if (gameObject != null && !gameObject.GetComponent <AI>().dead)
                 {
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingAnimal", RPCMode.Server, new object[] { gameObject.networkView.viewID, num });
                     }
                     else
                     {
                         this.swingAnimal(gameObject.networkView.viewID, num);
                     }
                 }
             }
             else if (Repair.hit.collider.tag == "Vehicle" && Repair.hit.collider.GetComponent <Vehicle>().health < Repair.hit.collider.GetComponent <Vehicle>().maxHealth&& !Repair.hit.collider.GetComponent <Vehicle>().exploded)
             {
                 if (!Network.isServer)
                 {
                     base.networkView.RPC("swingVehicle", RPCMode.Server, new object[] { Repair.hit.collider.networkView.viewID });
                 }
                 else
                 {
                     this.swingVehicle(Repair.hit.collider.networkView.viewID);
                 }
             }
         }
     }
 }
Пример #6
0
 public void OnDestroy()
 {
     if (Network.isServer)
     {
         ExplosionTool.explode(base.transform.position, (float)ExplosiveStats.getRange(23007), ExplosiveStats.getDamage(23007));
         NetworkEffects.askEffect("Effects/grenade", base.transform.position + Vector3.up, Quaternion.Euler(-90f, 0f, 0f), -1f);
         NetworkEffects.askEffect("Effects/rubble", base.transform.position, Quaternion.Euler(-90f, 0f, 0f), -1f);
         NetworkSounds.askSound("Sounds/Projectiles/grenade", base.transform.position, 1f, UnityEngine.Random.Range(0.95f, 1.05f), 2f);
     }
 }
Пример #7
0
 public static void explode(Vector3 position, float range, int damage)
 {
     Collider[] colliderArray = Physics.OverlapSphere(position, range, RayMasks.ATTACKABLE);
     for (int i = 0; i < (int)colliderArray.Length; i++)
     {
         if (RayMasks.isVisible(position, colliderArray[i].transform.position + Vector3.up))
         {
             if (colliderArray[i].tag == "Player")
             {
                 if (ServerSettings.pvp)
                 {
                     colliderArray[i].GetComponent <Life>().damage(damage, "You were blown up by an explosion.", -2, "");
                     NetworkEffects.askEffect("Effects/flesh", colliderArray[i].transform.position + Vector3.up, Quaternion.identity, -1f);
                 }
             }
             else if (colliderArray[i].tag == "Enemy")
             {
                 if (ServerSettings.pvp)
                 {
                     GameObject owner = OwnerFinder.getOwner(colliderArray[i].gameObject);
                     owner.GetComponent <Life>().damage(damage, "You were blown up by an explosion.", -2, "");
                     NetworkEffects.askEffect("Effects/flesh", colliderArray[i].transform.position + Vector3.up, Quaternion.identity, -1f);
                 }
             }
             else if (colliderArray[i].tag == "Animal")
             {
                 GameObject gameObject = OwnerFinder.getOwner(colliderArray[i].gameObject);
                 gameObject.GetComponent <AI>().damage(damage);
                 NetworkEffects.askEffect("Effects/flesh", colliderArray[i].transform.position + Vector3.up, Quaternion.identity, -1f);
             }
             else if (colliderArray[i].tag == "Barricade")
             {
                 if (ServerSettings.pvp)
                 {
                     SpawnBarricades.damage(colliderArray[i].transform.parent.position, damage);
                 }
             }
             else if (colliderArray[i].tag == "Structure")
             {
                 if (ServerSettings.pvp)
                 {
                     // FIXME: explosion to structures?
                     //SpawnStructures.damage(colliderArray[i].transform.parent.position, damage);
                 }
             }
             else if (colliderArray[i].tag == "Vehicle" && ServerSettings.pvp)
             {
                 colliderArray[i].GetComponent <Vehicle>().damage(damage);
             }
         }
     }
     SpawnAnimals.attract(position + Vector3.up, 64f);
 }
Пример #8
0
 public void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         InteractionInterface.sendTrap(base.transform.parent.position);
         if (ServerSettings.pvp)
         {
             Player.life.sendBones();
         }
         NetworkSounds.askSound("Sounds/Barricades/snare", other.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
         NetworkEffects.askEffect("Effects/flesh", other.transform.position + Vector3.up, Quaternion.identity, -1f);
     }
 }
Пример #9
0
    public static void damage(Vector3 position, int amount)
    {
        Point2 region = NetworkRegions.getRegion(position);
        int    indexFromPositionServer = SpawnBarricades.getIndexFromPositionServer(region, position);

        if (indexFromPositionServer != -1)
        {
            ServerBarricade item = SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer];
            item.health = item.health - amount;
            if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].health <= 0)
            {
                NetworkEffects.askEffect(BarricadeStats.getEffect(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id), position, Quaternion.Euler(-90f, 0f, 0f), -1f);
                NetworkSounds.askSound(BarricadeStats.getSound(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id), position, 1f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                SpawnBarricades.tool.networkView.RPC("destroyBarricade", RPCMode.All, new object[] { position });
            }
        }
    }
Пример #10
0
    public void destroyBarricade(Vector3 position)
    {
        int indexFromPositionServer;

        ClientItem[,] crateItems;
        Point2  region  = NetworkRegions.getRegion(position);
        bool    flag    = false;
        int     item    = -1;
        Vector3 vector3 = Vector3.zero;

        if (Network.isServer)
        {
            indexFromPositionServer = SpawnBarricades.getIndexFromPositionServer(region, position);
            if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id == 16019 || SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id == 16025 || SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id == 16023)
            {
                if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id != 16019)
                {
                    string[] strArrays = Packer.unpack(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].state, '\u005F');
                    crateItems = InteractionInterface.getCrateItems(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id, Sneaky.expose(strArrays[2]));
                }
                else
                {
                    crateItems = InteractionInterface.getCrateItems(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id, Sneaky.expose(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].state));
                }
                for (int i = 0; i < 2; i++)
                {
                    for (int j = 0; j < BarricadeStats.getCapacity(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id); j++)
                    {
                        if (!ItemStackable.getStackable(crateItems[i, j].id))
                        {
                            SpawnItems.drop(crateItems[i, j].id, crateItems[i, j].amount, crateItems[i, j].state, position);
                        }
                        else
                        {
                            for (int k = 0; k < crateItems[i, j].amount; k++)
                            {
                                SpawnItems.drop(crateItems[i, j].id, 1, crateItems[i, j].state, position);
                            }
                        }
                    }
                }
            }
            else if (ExplosiveStats.getDamage(SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id) != 0)
            {
                flag = true;
                item = SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id;
                if (SpawnBarricades.regions[region.x, region.y].barricades[indexFromPositionServer].id != 16015)
                {
                    vector3 = position + Vector3.up;
                    NetworkEffects.askEffect("Effects/grenade", position, Quaternion.Euler(-90f, 0f, 0f), -1f);
                    NetworkSounds.askSoundMax("Sounds/Projectiles/grenade", position, 1f, UnityEngine.Random.Range(0.95f, 1.05f), 4f, 64f);
                }
                else
                {
                    vector3 = position + SpawnBarricades.regions[region.x, region.y].models[indexFromPositionServer].transform.up;
                    NetworkEffects.askEffect("Effects/bomb", position, Quaternion.Euler(-90f, 0f, 0f), -1f);
                    NetworkSounds.askSoundMax("Sounds/Projectiles/bomb", position, 1f, UnityEngine.Random.Range(0.95f, 1.05f), 4f, 64f);
                }
            }
            if (indexFromPositionServer != -1 && indexFromPositionServer < SpawnBarricades.regions[region.x, region.y].barricades.Count)
            {
                SpawnBarricades.regions[region.x, region.y].barricades.RemoveAt(indexFromPositionServer);
            }
        }
        indexFromPositionServer = SpawnBarricades.getIndexFromPositionClient(region, position);
        if (indexFromPositionServer != -1 && indexFromPositionServer < SpawnBarricades.regions[region.x, region.y].models.Count)
        {
            UnityEngine.Object.Destroy(SpawnBarricades.regions[region.x, region.y].models[indexFromPositionServer]);
            SpawnBarricades.regions[region.x, region.y].models.RemoveAt(indexFromPositionServer);
        }
        if (flag)
        {
            ExplosionTool.explode(vector3, (float)ExplosiveStats.getRange(item), ExplosiveStats.getDamage(item));
        }
    }
Пример #11
0
    public void Update()
    {
        if (this.real)
        {
            if (Network.isServer)
            {
                if (base.transform.position.y < Ocean.level - 1f && this.health != this.maxHealth)
                {
                    base.networkView.RPC("tellHealth", RPCMode.All, new object[] { this.maxHealth });
                }
                if ((this.wrecked || this.exploded) && this.headlights)
                {
                    base.networkView.RPC("tellHeadlights", RPCMode.All, new object[] { false });
                }
                if ((this.wrecked || this.exploded) && this.sirens)
                {
                    base.networkView.RPC("tellSirens", RPCMode.All, new object[] { false });
                }
                if (!this.wrecked)
                {
                    if (base.transform.position.y < Ocean.level - 1f)
                    {
                        this.wrecked = true;
                        base.networkView.RPC("tellWrecked", RPCMode.All, new object[] { true });
                    }
                    else if (this.health < 10)
                    {
                        this.wrecked = true;
                        base.networkView.RPC("tellWrecked", RPCMode.All, new object[] { true });
                    }

                    // Checking if NOW wrecked
                    if (this.wrecked)
                    {
                        this.ejectAll();
                        this.lastWrecked = Time.realtimeSinceStartup;
                    }
                    else if (this.lastSpeed != 0 && Time.realtimeSinceStartup - this.lastPump > 3f && this.fuel > 0)
                    {
                        this.lastPump = Time.realtimeSinceStartup;
                        this.burn(1);
                        if (this.fuel == 0)
                        {
                            base.networkView.RPC("tellHeadlights", RPCMode.All, new object[] { false });
                            base.networkView.RPC("tellSirens", RPCMode.All, new object[] { false });
                        }
                    }
                }
                else if (Time.realtimeSinceStartup - this.lastWrecked > 10f && !this.exploded && base.transform.position.y > Ocean.level - 1f)
                {
                    this.exploded = true;
                    base.networkView.RPC("tellExploded", RPCMode.All, new object[] { true });
                    ExplosionTool.explode(base.transform.position + base.transform.forward, 10f, 70);
                    NetworkEffects.askEffect("Effects/bomb", this.position, Quaternion.Euler(-90f, 0f, 0f), -1f);
                    NetworkSounds.askSoundMax("Sounds/Projectiles/bomb", this.position, 1f, UnityEngine.Random.Range(0.95f, 1.05f), 4f, 64f);
                    base.rigidbody.AddForce(new Vector3(0f, 20f, 0f), ForceMode.Impulse);
                    base.rigidbody.AddTorque(new Vector3((float)UnityEngine.Random.Range(-20, 20), 0f, 0f), ForceMode.Impulse);
                    base.Invoke("removeFromWorld", 30f);
                }

                if (this.lastSpeed == 0)
                {
                    this.lastPump = Time.realtimeSinceStartup + 1f;
                }
                if (this.passengers[0] == null && (double)(Time.realtimeSinceStartup - this.lastTick) > 0.2)
                {
                    this.lastTick = Time.realtimeSinceStartup;
                    if ((base.transform.position - this.lastPosition).sqrMagnitude > 1f)
                    {
                        this.lastPosition = this.position;
                        base.networkView.RPC("updatePosition", RPCMode.All, new object[] { base.transform.position, base.transform.rotation });
                    }
                }
            }
            if ((Movement.vehicle != this || !Movement.isDriving) && (!Network.isServer || this.passengers[0] != null))
            {
                base.rigidbody.MovePosition(Vector3.Lerp(base.transform.position, this.position, (float)NetworkInterpolation.INTERPOLATION_RATE * Time.deltaTime));
                base.rigidbody.MoveRotation(Quaternion.Lerp(base.transform.rotation, this.rotation, (float)NetworkInterpolation.INTERPOLATION_RATE * Time.deltaTime));
            }
            if (this.sirens)
            {
                if (Time.realtimeSinceStartup % 0.717f >= 0.3585f)
                {
                    base.transform.FindChild("siren").light.color = Color.blue;
                }
                else
                {
                    base.transform.FindChild("siren").light.color = Color.red;
                }
            }
            AudioSource audioSource = base.audio;
            float       single      = base.audio.volume;
            if (this.fuel <= 0)
            {
                fuel = 0;
            }
            else
            {
                fuel = 1;
            }
        }
    }
Пример #12
0
 public override void tick()
 {
     if (this.swung)
     {
         if (Time.realtimeSinceStartup - this.lastSwing > (!this.lastStrong ? Viewmodel.model.animation["swingWeak"].length / 2f : Viewmodel.model.animation["swingStrong"].length / 2f))
         {
             NetworkSounds.askSound(string.Concat("Sounds/Items/", ItemSounds.getSource(Equipment.id), "/use"), Camera.main.transform.position + (Camera.main.transform.forward * 0.5f), 0.25f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
             this.swung = false;
             Physics.Raycast(Camera.main.transform.position + (Camera.main.transform.forward * -0.5f), Camera.main.transform.forward, out Melee.hit, MeleeStats.getRange(Equipment.id) + 0.5f, RayMasks.DAMAGE);
             if (Melee.hit.collider != null)
             {
                 if (Melee.hit.point.y < Ocean.level)
                 {
                     NetworkSounds.askSound("Sounds/Impacts/rock", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/bubbles", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.gameObject.name == "ground" || Melee.hit.collider.material.name.ToLower() == "rock (instance)" || Melee.hit.collider.material.name.ToLower() == "ground (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/rock", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/rock", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.material.name.ToLower() == "cloth (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/concrete", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/cloth", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.material.name.ToLower() == "wood (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/wood", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/splinters", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.material.name.ToLower() == "tile (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/concrete", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/tile", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.material.name.ToLower() == "concrete (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/concrete", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/concrete", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.material.name.ToLower() == "metal (instance)" || Melee.hit.collider.material.name.ToLower() == "iron (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/metal", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/sparks", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 else if (Melee.hit.collider.material.name.ToLower() == "flesh (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/flesh", Melee.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/flesh", Melee.hit.point + (Melee.hit.normal * 0.05f), Quaternion.LookRotation(Melee.hit.normal), -1f);
                 }
                 if (Melee.hit.collider.name == "ground" || Melee.hit.collider.tag == "Prop" || Melee.hit.collider.tag == "World" || Melee.hit.collider.tag == "Environment" || Melee.hit.collider.tag == "Global")
                 {
                     NetworkEffects.askEffect("Effects/hole", Melee.hit.point + (Melee.hit.normal * UnityEngine.Random.Range(0.04f, 0.06f)), Quaternion.LookRotation(Melee.hit.normal) * Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360)), 20f);
                 }
                 if (Melee.hit.collider.tag == "Barricade")
                 {
                     //HUDGame.lastStructmarker = Time.realtimeSinceStartup;
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingBarricade", RPCMode.Server, new object[] { Melee.hit.collider.transform.parent.position, this.lastStrong });
                     }
                     else
                     {
                         this.swingBarricade(Melee.hit.collider.transform.parent.position, this.lastStrong);
                     }
                 }
                 else if (Melee.hit.collider.tag == "Structure")
                 {
                     //HUDGame.lastStructmarker = Time.realtimeSinceStartup;
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingStructure", RPCMode.Server, new object[] { Melee.hit.collider.transform.parent.position, this.lastStrong });
                     }
                     else
                     {
                         // FIXME: client stuff?
                         //this.swingStructure(Melee.hit.collider.transform.parent.position, this.lastStrong);
                     }
                 }
                 else if (Melee.hit.collider.tag == "Enemy" && ServerSettings.pvp)
                 {
                     int        limb  = OwnerFinder.getLimb(Melee.hit.collider.gameObject);
                     GameObject owner = OwnerFinder.getOwner(Melee.hit.collider.gameObject);
                     if (owner != null && owner.GetComponent <Player>().action != 4 && (PlayerSettings.friend == string.Empty || PlayerSettings.friendHash != owner.GetComponent <Player>().owner.friend))
                     {
                         //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                         if (!Network.isServer)
                         {
                             base.networkView.RPC("swingPlayer", RPCMode.Server, new object[] { owner.GetComponent <Player>().owner.id, limb, this.lastStrong });
                         }
                         else
                         {
                             this.swingPlayer(owner.GetComponent <Player>().owner.id, limb, this.lastStrong);
                         }
                     }
                 }
                 else if (Melee.hit.collider.tag == "Animal")
                 {
                     int        num        = OwnerFinder.getLimb(Melee.hit.collider.gameObject);
                     GameObject gameObject = OwnerFinder.getOwner(Melee.hit.collider.gameObject);
                     if (gameObject != null && !gameObject.GetComponent <AI>().dead)
                     {
                         //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                         if (!Network.isServer)
                         {
                             base.networkView.RPC("swingAnimal", RPCMode.Server, new object[] { gameObject.networkView.viewID, num, this.lastStrong });
                         }
                         else
                         {
                             this.swingAnimal(gameObject.networkView.viewID, num, this.lastStrong);
                         }
                     }
                 }
                 else if (Melee.hit.collider.tag == "Vehicle" && Melee.hit.collider.GetComponent <Vehicle>().health > 0 && ServerSettings.pvp)
                 {
                     //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingVehicle", RPCMode.Server, new object[] { Melee.hit.collider.networkView.viewID, this.lastStrong });
                     }
                     else
                     {
                         this.swingVehicle(Melee.hit.collider.networkView.viewID, this.lastStrong);
                     }
                 }
             }
         }
     }
     if (this.swinging && Movement.vehicle == null && (!this.strong || Player.life.stamina >= 10 - (int)(Player.skills.endurance() * 10f)))
     {
         if (Time.realtimeSinceStartup - this.lastSwing <= (!this.lastStrong ? Viewmodel.model.animation["swingWeak"].length : Viewmodel.model.animation["swingStrong"].length))
         {
             this.swinging = false;
             return;
         }
         if (this.strong)
         {
             Player.life.exhaust(10 - (int)(Player.skills.endurance() * 10f));
         }
         this.lastStrong = this.strong;
         this.swinging   = false;
         this.lastSwing  = Time.realtimeSinceStartup;
         this.swung      = true;
         if (!this.strong)
         {
             Viewmodel.play("swingWeak");
         }
         else
         {
             Viewmodel.play("swingStrong");
         }
         if (Stance.state == 0)
         {
             Player.play("standMelee");
         }
         else if (Stance.state == 1)
         {
             Player.play("crouchMelee");
         }
         else if (Stance.state == 2)
         {
             Player.play("proneMelee");
         }
         return;
     }
     this.swinging = false;
 }
Пример #13
0
 public void tick()
 {
     if (!this.dead)
     {
         if (Player.model != null && Player.life != null && !Player.life.dead)
         {
             if (Mathf.Abs(base.transform.position.x - Player.model.transform.position.x) >= (float)Stance.range || Mathf.Abs(base.transform.position.z - Player.model.transform.position.z) >= (float)Stance.range || Mathf.Abs(base.transform.position.y - Player.model.transform.position.y) >= (float)(Stance.range / 2))
             {
                 this.lastClientAttack = Time.realtimeSinceStartup;
             }
             else
             {
                 if ((!this.agro && !this.search || (double)UnityEngine.Random.@value > 0.8) && RayMasks.isVisible(base.transform.position + Vector3.up, Player.model.transform.position + Vector3.up))
                 {
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("askAgro", RPCMode.Server, new object[] { Network.player });
                     }
                     else
                     {
                         this.askAgro(Network.player);
                     }
                 }
                 if (!(Movement.vehicle == null) || Mathf.Abs(base.transform.position.x - Player.model.transform.position.x) >= 1.25f || Mathf.Abs(base.transform.position.z - Player.model.transform.position.z) >= 1.25f || Mathf.Abs(base.transform.position.y - Player.model.transform.position.y) >= 2f)
                 {
                     this.lastClientAttack = Time.realtimeSinceStartup;
                 }
                 else if (Time.realtimeSinceStartup - this.lastClientAttack > 0.5f)
                 {
                     this.lastClientAttack = Time.realtimeSinceStartup;
                     if (RayMasks.isVisible(base.transform.position + Vector3.up, Player.model.transform.position + Vector3.up))
                     {
                         if (!Network.isServer)
                         {
                             base.networkView.RPC("askMaul", RPCMode.Server, new object[] { Network.player });
                         }
                         else
                         {
                             this.askMaul(Network.player);
                         }
                     }
                 }
             }
         }
         if (Network.isServer)
         {
             if (!this.agent.isOnOffMeshLink)
             {
                 if (!this.agro && !this.search)
                 {
                     if ((double)UnityEngine.Random.@value > 0.975)
                     {
                         NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/idle_", UnityEngine.Random.Range(0, Zombie.IDLES)), base.transform.position, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.5f);
                     }
                 }
                 else if ((double)UnityEngine.Random.@value > 0.975)
                 {
                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/agro_", UnityEngine.Random.Range(0, Zombie.AGROS)), base.transform.position, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.5f);
                 }
                 if (this.agro && this.target != null)
                 {
                     if (Mathf.Abs(base.transform.position.x - this.target.transform.position.x) > 64f || Mathf.Abs(base.transform.position.z - this.target.transform.position.z) > 64f || this.target.GetComponent <Life>().dead)
                     {
                         if (this.agent.enabled)
                         {
                             this.agent.Stop();
                             this.agent.enabled = false;
                         }
                         this.target  = null;
                         this.destroy = null;
                         if (this.agro)
                         {
                             base.networkView.RPC("tellAgro", RPCMode.All, new object[] { false });
                         }
                     }
                     else if (this.destroy == null)
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.target.transform.position + this.target.GetComponent <Player>().prediction;
                         if (Mathf.Abs(this.agent.destination.x - base.transform.position.x) >= 0.75f || Mathf.Abs(this.agent.destination.z - base.transform.position.z) >= 0.75f)
                         {
                             if (!this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { true });
                             }
                             if (this.target.GetComponent <Player>().vehicle == null)
                             {
                                 Collider[] colliderArray = Physics.OverlapSphere(base.transform.position, 2f, RayMasks.BUILT);
                                 if ((int)colliderArray.Length > 0)
                                 {
                                     for (int i = 0; i < (int)colliderArray.Length; i++)
                                     {
                                         if (!BarricadeStats.getMaulable(int.Parse(colliderArray[i].transform.parent.name)))
                                         {
                                             if (BarricadeStats.getBarrier(int.Parse(colliderArray[i].transform.parent.name)))
                                             {
                                                 this.destroy = colliderArray[i].gameObject;
                                             }
                                             if (BarricadeStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)) != 0 && (colliderArray[i].transform.parent.name != "16009" && colliderArray[i].transform.parent.name != "16021" || colliderArray[i].GetComponent <ElectricTrap>().powered))
                                             {
                                                 base.damage(BarricadeStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)));
                                                 SpawnBarricades.damage(colliderArray[i].transform.parent.position, 10);
                                                 NetworkSounds.askSound("Sounds/Impacts/flesh", base.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                                                 NetworkEffects.askEffect("Effects/flesh", base.transform.position + Vector3.up, Quaternion.identity, -1f);
                                             }
                                             else if (ExplosiveStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)) != 0)
                                             {
                                                 InteractionInterface.sendExplosiveTrap(colliderArray[i].transform.parent.position);
                                             }
                                         }
                                         else
                                         {
                                             this.destroy = colliderArray[i].gameObject;
                                         }
                                     }
                                 }
                             }
                             else
                             {
                                 this.destroy = this.target.GetComponent <Player>().vehicle.gameObject;
                             }
                         }
                         else
                         {
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                             if (this.search)
                             {
                                 base.networkView.RPC("tellSearch", RPCMode.All, new object[] { false });
                             }
                         }
                     }
                     else
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.destroy.transform.position;
                         if (this.destroy.tag == "Barricade")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 if (RayMasks.isVisible(base.transform.position + Vector3.up, this.destroy.transform.position + Vector3.up))
                                 {
                                     SpawnBarricades.damage(this.destroy.transform.parent.position, 10);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms = base.transform;
                                     Vector3   vector3    = this.destroy.transform.position;
                                     float     single     = vector3.z - base.transform.position.z;
                                     float     single1    = this.destroy.transform.position.x;
                                     Vector3   vector31   = base.transform.position;
                                     transforms.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single, single1 - vector31.x) * 57.29578f, 0f);
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Structure")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 // FIXME: zombie can't destroy
                                 //SpawnStructures.damage(this.destroy.transform.parent.position, 10);
                                 base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                 Transform transforms1 = base.transform;
                                 Vector3   vector32    = this.destroy.transform.position;
                                 float     single2     = vector32.z - base.transform.position.z;
                                 float     single3     = this.destroy.transform.position.x;
                                 Vector3   vector33    = base.transform.position;
                                 transforms1.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single2, single3 - vector33.x) * 57.29578f, 0f);
                                 NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Vehicle")
                         {
                             if (Mathf.Abs(base.transform.position.x - this.destroy.transform.position.x) > 6f || Mathf.Abs(base.transform.position.y - this.destroy.transform.position.y) > 6f || Mathf.Abs(base.transform.position.z - this.destroy.transform.position.z) > 6f || this.target == null || this.target.GetComponent <Player>().vehicle == null)
                             {
                                 this.destroy = null;
                             }
                             else
                             {
                                 if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                                 {
                                     this.lastServerAttack = Time.realtimeSinceStartup;
                                     this.destroy.GetComponent <Vehicle>().damage(2);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms2 = base.transform;
                                     Vector3   vector34    = this.destroy.transform.position;
                                     float     single4     = vector34.z - base.transform.position.z;
                                     float     single5     = this.destroy.transform.position.x;
                                     Vector3   vector35    = base.transform.position;
                                     transforms2.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single4, single5 - vector35.x) * 57.29578f, 0f);
                                     if (this.destroy.GetComponent <Vehicle>().health == 0)
                                     {
                                         this.destroy = null;
                                     }
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                                 if (this.moving)
                                 {
                                     base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                                 }
                             }
                         }
                     }
                     base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
                 }
                 else if (!this.search || !(this.moveTo != Vector3.zero))
                 {
                     if (this.agent.enabled)
                     {
                         this.agent.Stop();
                         this.agent.enabled = false;
                     }
                     if (this.target != null)
                     {
                         this.target = null;
                         if (this.agro)
                         {
                             base.networkView.RPC("tellAgro", RPCMode.All, new object[] { false });
                         }
                     }
                     if (this.moveTo != Vector3.zero)
                     {
                         this.moveTo = Vector3.zero;
                         if (this.search)
                         {
                             base.networkView.RPC("tellSearch", RPCMode.All, new object[] { false });
                         }
                     }
                     this.destroy = null;
                     if (this.moving)
                     {
                         base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                     }
                     base.Invoke("tick", UnityEngine.Random.Range(2.2f, 2.6f));
                 }
                 else
                 {
                     if (this.destroy == null)
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.moveTo;
                         if (Mathf.Abs(this.agent.destination.x - base.transform.position.x) >= 0.75f || Mathf.Abs(this.agent.destination.z - base.transform.position.z) >= 0.75f)
                         {
                             if (!this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { true });
                             }
                             Collider[] colliderArray1 = Physics.OverlapSphere(base.transform.position, 2f, RayMasks.BUILT);
                             if ((int)colliderArray1.Length > 0)
                             {
                                 for (int j = 0; j < (int)colliderArray1.Length; j++)
                                 {
                                     if (!BarricadeStats.getMaulable(int.Parse(colliderArray1[j].transform.parent.name)))
                                     {
                                         if (BarricadeStats.getBarrier(int.Parse(colliderArray1[j].transform.parent.name)))
                                         {
                                             this.destroy = colliderArray1[j].gameObject;
                                         }
                                         if (BarricadeStats.getDamage(int.Parse(colliderArray1[j].transform.parent.name)) != 0 && (colliderArray1[j].transform.parent.name != "16009" && colliderArray1[j].transform.parent.name != "16021" || colliderArray1[j].GetComponent <ElectricTrap>().powered))
                                         {
                                             base.damage(BarricadeStats.getDamage(int.Parse(colliderArray1[j].transform.parent.name)));
                                             SpawnBarricades.damage(colliderArray1[j].transform.parent.position, 10);
                                             NetworkSounds.askSound("Sounds/Impacts/flesh", base.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                                             NetworkEffects.askEffect("Effects/flesh", base.transform.position + Vector3.up, Quaternion.identity, -1f);
                                         }
                                         else if (ExplosiveStats.getDamage(int.Parse(colliderArray1[j].transform.parent.name)) != 0)
                                         {
                                             InteractionInterface.sendExplosiveTrap(colliderArray1[j].transform.parent.position);
                                         }
                                     }
                                     else
                                     {
                                         this.destroy = colliderArray1[j].gameObject;
                                     }
                                 }
                             }
                         }
                         else
                         {
                             this.moveTo = Vector3.zero;
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                             if (this.search)
                             {
                                 base.networkView.RPC("tellSearch", RPCMode.All, new object[] { false });
                             }
                         }
                     }
                     else
                     {
                         if (!this.agent.enabled)
                         {
                             this.agent.enabled = true;
                         }
                         this.agent.destination = this.destroy.transform.position;
                         if (this.destroy.tag == "Barricade")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 if (RayMasks.isVisible(base.transform.position + Vector3.up, this.destroy.transform.position + Vector3.up))
                                 {
                                     SpawnBarricades.damage(this.destroy.transform.parent.position, 10);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms3 = base.transform;
                                     Vector3   vector36    = this.destroy.transform.position;
                                     float     single6     = vector36.z - base.transform.position.z;
                                     float     single7     = this.destroy.transform.position.x;
                                     Vector3   vector37    = base.transform.position;
                                     transforms3.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single6, single7 - vector37.x) * 57.29578f, 0f);
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Structure")
                         {
                             if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                             {
                                 this.lastServerAttack = Time.realtimeSinceStartup;
                                 // FIXME: zombie can't destroy
                                 //SpawnStructures.damage(this.destroy.transform.parent.position, 10);
                                 base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                 Transform transforms4 = base.transform;
                                 Vector3   vector38    = this.destroy.transform.position;
                                 float     single8     = vector38.z - base.transform.position.z;
                                 float     single9     = this.destroy.transform.position.x;
                                 Vector3   vector39    = base.transform.position;
                                 transforms4.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single8, single9 - vector39.x) * 57.29578f, 0f);
                                 NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                             }
                             if (this.moving)
                             {
                                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                             }
                         }
                         else if (this.destroy.tag == "Vehicle")
                         {
                             if (Mathf.Abs(base.transform.position.x - this.destroy.transform.position.x) > 6f || Mathf.Abs(base.transform.position.y - this.destroy.transform.position.y) > 6f || Mathf.Abs(base.transform.position.z - this.destroy.transform.position.z) > 6f || this.target == null || this.target.GetComponent <Player>().vehicle == null)
                             {
                                 this.destroy = null;
                             }
                             else
                             {
                                 if (Time.realtimeSinceStartup - this.lastServerAttack > 0.5f)
                                 {
                                     this.lastServerAttack = Time.realtimeSinceStartup;
                                     this.destroy.GetComponent <Vehicle>().damage(2);
                                     base.networkView.RPC("swing", RPCMode.All, new object[0]);
                                     Transform transforms5 = base.transform;
                                     Vector3   vector310   = this.destroy.transform.position;
                                     float     single10    = vector310.z - base.transform.position.z;
                                     float     single11    = this.destroy.transform.position.x;
                                     Vector3   vector311   = base.transform.position;
                                     transforms5.rotation = Quaternion.Euler(0f, 90f - Mathf.Atan2(single10, single11 - vector311.x) * 57.29578f, 0f);
                                     if (this.destroy.GetComponent <Vehicle>().health == 0)
                                     {
                                         this.destroy = null;
                                     }
                                     NetworkSounds.askSound(string.Concat("Sounds/Animals/Zombie/attack_", UnityEngine.Random.Range(0, Zombie.ATTACKS)), base.transform.position, 0.75f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
                                 }
                                 if (this.moving)
                                 {
                                     base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
                                 }
                             }
                         }
                     }
                     base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
                 }
             }
             else
             {
                 base.traverse();
                 base.Invoke("tick", 0.03f);
             }
         }
         else if (this.agro || this.search)
         {
             base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
         }
         else
         {
             base.Invoke("tick", UnityEngine.Random.Range(2.5f, 2.6f));
         }
     }
     if (this.dead)
     {
         this.anim.play("dead");
         this.anim.stance(string.Empty);
     }
     else if (!this.moving)
     {
         this.anim.stance(string.Concat("idle_", this.animset));
     }
     else
     {
         this.anim.stance(string.Concat("move_", this.animset));
     }
 }
Пример #14
0
 public void tick()
 {
     if (!this.dead)
     {
         if (Player.model != null && Player.life != null && !Player.life.dead && (!this.scared || (double)UnityEngine.Random.@value > 0.8) && Mathf.Abs(base.transform.position.x - Player.model.transform.position.x) < (float)Stance.range && Mathf.Abs(base.transform.position.z - Player.model.transform.position.z) < (float)Stance.range)
         {
             if (!Network.isServer)
             {
                 base.networkView.RPC("askScare", RPCMode.Server, new object[] { Network.player });
             }
             else
             {
                 this.askScare(Network.player);
             }
         }
         if (!Network.isServer)
         {
             base.Invoke("tick", UnityEngine.Random.Range(1.2f, 1.4f));
         }
         else if (this.agent.isOnOffMeshLink)
         {
             base.traverse();
             base.Invoke("tick", 0.03f);
         }
         else if (!this.scared)
         {
             if (this.agent.enabled)
             {
                 this.agent.Stop();
                 this.agent.enabled = false;
             }
             if (this.moving)
             {
                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { false });
             }
             base.Invoke("tick", UnityEngine.Random.Range(1.2f, 1.4f));
         }
         else
         {
             if (!this.agent.enabled)
             {
                 this.agent.enabled = true;
             }
             if (!this.moving)
             {
                 base.networkView.RPC("tellMoving", RPCMode.All, new object[] { true });
             }
             this.agent.destination = this.escape;
             if (Mathf.Abs(this.agent.destination.x - base.transform.position.x) >= 0.75f || Mathf.Abs(this.agent.destination.z - base.transform.position.z) >= 0.75f)
             {
                 Collider[] colliderArray = Physics.OverlapSphere(base.transform.position, 2f, RayMasks.BUILT);
                 if ((int)colliderArray.Length > 0)
                 {
                     for (int i = 0; i < (int)colliderArray.Length; i++)
                     {
                         if (BarricadeStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)) != 0 && (colliderArray[i].transform.parent.name != "16009" && colliderArray[i].transform.parent.name != "16021" || colliderArray[i].GetComponent <ElectricTrap>().powered))
                         {
                             base.damage(BarricadeStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)));
                             SpawnBarricades.damage(colliderArray[i].transform.parent.position, 10);
                             NetworkSounds.askSound("Sounds/Impacts/flesh", base.transform.position + Vector3.up, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                             NetworkEffects.askEffect("Effects/flesh", base.transform.position + Vector3.up, Quaternion.identity, -1f);
                         }
                         else if (ExplosiveStats.getDamage(int.Parse(colliderArray[i].transform.parent.name)) != 0)
                         {
                             InteractionInterface.sendExplosiveTrap(colliderArray[i].transform.parent.position);
                         }
                     }
                 }
             }
             else
             {
                 base.networkView.RPC("tellScared", RPCMode.All, new object[] { false });
             }
             base.Invoke("tick", UnityEngine.Random.Range(0.25f, 0.35f));
         }
     }
     if (this.dead)
     {
         this.anim.stance("dead");
     }
     else if (!this.moving)
     {
         this.anim.stance("idle");
     }
     else
     {
         this.anim.stance("move");
     }
 }
Пример #15
0
 public override void tick()
 {
     if (this.swung && Time.realtimeSinceStartup - this.lastSwing > Viewmodel.model.animation["swingWeak"].length / 2f)
     {
         NetworkSounds.askSound(string.Concat("Sounds/Items/", ItemSounds.getSource(Equipment.id), "/use"), Camera.main.transform.position + (Camera.main.transform.forward * 0.5f), 0.25f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
         this.swung = false;
         Physics.Raycast(Camera.main.transform.position + (Camera.main.transform.forward * -0.5f), Camera.main.transform.forward, out Flashlight.hit, MeleeStats.getRange(Equipment.id) + 0.5f, RayMasks.DAMAGE);
         if (Flashlight.hit.collider != null)
         {
             if (Flashlight.hit.point.y < Ocean.level)
             {
                 NetworkSounds.askSound("Sounds/Impacts/rock", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/bubbles", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.gameObject.name == "ground" || Flashlight.hit.collider.material.name.ToLower() == "rock (instance)" || Flashlight.hit.collider.material.name.ToLower() == "ground (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/rock", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/rock", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.material.name.ToLower() == "cloth (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/concrete", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/cloth", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.material.name.ToLower() == "wood (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/wood", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/splinters", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.material.name.ToLower() == "tile (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/concrete", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/tile", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.material.name.ToLower() == "concrete (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/concrete", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/concrete", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.material.name.ToLower() == "metal (instance)" || Flashlight.hit.collider.material.name.ToLower() == "iron (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/metal", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/sparks", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             else if (Flashlight.hit.collider.material.name.ToLower() == "flesh (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/flesh", Flashlight.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/flesh", Flashlight.hit.point + (Flashlight.hit.normal * 0.05f), Quaternion.LookRotation(Flashlight.hit.normal), -1f);
             }
             if (Flashlight.hit.collider.name == "ground" || Flashlight.hit.collider.tag == "Prop" || Flashlight.hit.collider.tag == "World" || Flashlight.hit.collider.tag == "Environment" || Flashlight.hit.collider.tag == "Global")
             {
                 NetworkEffects.askEffect("Effects/hole", Flashlight.hit.point + (Flashlight.hit.normal * UnityEngine.Random.Range(0.04f, 0.06f)), Quaternion.LookRotation(Flashlight.hit.normal) * Quaternion.Euler(0f, 0f, (float)UnityEngine.Random.Range(0, 360)), 20f);
             }
             if (Flashlight.hit.collider.tag == "Enemy" && ServerSettings.pvp)
             {
                 int        limb  = OwnerFinder.getLimb(Flashlight.hit.collider.gameObject);
                 GameObject owner = OwnerFinder.getOwner(Flashlight.hit.collider.gameObject);
                 if (owner != null && owner.GetComponent <Player>().action != 4 && (PlayerSettings.friend == string.Empty || PlayerSettings.friendHash != owner.GetComponent <Player>().owner.friend))
                 {
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingPlayer", RPCMode.Server, new object[] { owner.GetComponent <Player>().owner.id, limb });
                     }
                     else
                     {
                         this.swingPlayer(owner.GetComponent <Player>().owner.id, limb);
                     }
                 }
             }
             else if (Flashlight.hit.collider.tag == "Animal")
             {
                 int        num        = OwnerFinder.getLimb(Flashlight.hit.collider.gameObject);
                 GameObject gameObject = OwnerFinder.getOwner(Flashlight.hit.collider.gameObject);
                 if (gameObject != null && !gameObject.GetComponent <AI>().dead)
                 {
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingAnimal", RPCMode.Server, new object[] { gameObject.networkView.viewID, num });
                     }
                     else
                     {
                         this.swingAnimal(gameObject.networkView.viewID, num);
                     }
                 }
             }
         }
     }
     if (!this.swinging || Time.realtimeSinceStartup - this.lastSwing <= Viewmodel.model.animation["swingWeak"].length)
     {
         this.swinging = false;
     }
     else
     {
         this.swinging  = false;
         this.lastSwing = Time.realtimeSinceStartup;
         this.swung     = true;
         Viewmodel.play("swingWeak");
         if (Stance.state == 0)
         {
             Player.play("standMelee");
         }
         else if (Stance.state == 1)
         {
             Player.play("crouchMelee");
         }
         else if (Stance.state == 2)
         {
             Player.play("proneMelee");
         }
     }
 }
Пример #16
0
 public void onReady()
 {
     NetworkEffects.tool  = this;
     NetworkEffects.model = GameObject.Find(Application.loadedLevelName).transform.FindChild("effects").gameObject;
 }
Пример #17
0
 public override void tick()
 {
     if (this.swinging && Time.realtimeSinceStartup - this.lastSwing > 0.1f)
     {
         Viewmodel.offset_x = UnityEngine.Random.Range(-0.02f, 0.02f);
         Viewmodel.offset_y = UnityEngine.Random.Range(-0.02f, 0.02f);
         Viewmodel.offset_z = UnityEngine.Random.Range(-0.02f, 0.02f);
         this.lastSwing     = Time.realtimeSinceStartup;
         NetworkSounds.askSound(string.Concat("Sounds/Items/", ItemSounds.getSource(Equipment.id), "/use"), Camera.main.transform.position + (Camera.main.transform.forward * 0.5f), 0.25f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
         Physics.Raycast(Camera.main.transform.position + (Camera.main.transform.forward * -0.5f), Camera.main.transform.forward, out Chainsaw.hit, MeleeStats.getRange(Equipment.id) + 0.5f, RayMasks.DAMAGE);
         if (Chainsaw.hit.collider != null)
         {
             if (Chainsaw.hit.point.y < Ocean.level)
             {
                 NetworkSounds.askSound("Sounds/Impacts/rock", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/bubbles", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.gameObject.name == "ground" || Chainsaw.hit.collider.material.name.ToLower() == "rock (instance)" || Chainsaw.hit.collider.material.name.ToLower() == "ground (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/rock", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/rock", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.material.name.ToLower() == "cloth (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/concrete", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/cloth", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.material.name.ToLower() == "wood (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/wood", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/splinters", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.material.name.ToLower() == "tile (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/concrete", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/tile", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.material.name.ToLower() == "concrete (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/concrete", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/concrete", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.material.name.ToLower() == "metal (instance)" || Chainsaw.hit.collider.material.name.ToLower() == "iron (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/metal", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/sparks", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             else if (Chainsaw.hit.collider.material.name.ToLower() == "flesh (instance)")
             {
                 NetworkSounds.askSound("Sounds/Impacts/flesh", Chainsaw.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                 NetworkEffects.askEffect("Effects/flesh", Chainsaw.hit.point + (Chainsaw.hit.normal * 0.05f), Quaternion.LookRotation(Chainsaw.hit.normal), -1f);
             }
             if (Chainsaw.hit.collider.tag == "Resource")
             {
                 if (Chainsaw.hit.collider.name.Substring(0, 4) != "rock")
                 {
                     //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                     int num = int.Parse(Chainsaw.hit.collider.transform.parent.name.Substring(Chainsaw.hit.collider.transform.parent.name.IndexOf("_") + 1));
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingResource", RPCMode.Server, new object[] { num });
                     }
                     else
                     {
                         this.swingResource(num);
                     }
                 }
             }
             else if (Chainsaw.hit.collider.tag == "Barricade")
             {
                 //HUDGame.lastStructmarker = Time.realtimeSinceStartup;
                 if (!Network.isServer)
                 {
                     base.networkView.RPC("swingBarricade", RPCMode.Server, new object[] { Chainsaw.hit.collider.transform.parent.position });
                 }
                 else
                 {
                     this.swingBarricade(Chainsaw.hit.collider.transform.parent.position);
                 }
             }
             else if (Chainsaw.hit.collider.tag == "Structure")
             {
                 //HUDGame.lastStructmarker = Time.realtimeSinceStartup;
                 if (!Network.isServer)
                 {
                     base.networkView.RPC("swingStructure", RPCMode.Server, new object[] { Chainsaw.hit.collider.transform.parent.position });
                 }
                 else
                 {
                     // FIXME: client side?
                     //this.swingStructure(Chainsaw.hit.collider.transform.parent.position);
                 }
             }
             else if (Chainsaw.hit.collider.tag == "Enemy" && ServerSettings.pvp)
             {
                 int        limb  = OwnerFinder.getLimb(Chainsaw.hit.collider.gameObject);
                 GameObject owner = OwnerFinder.getOwner(Chainsaw.hit.collider.gameObject);
                 if (owner != null && owner.GetComponent <Player>().action != 4 && (PlayerSettings.friend == string.Empty || PlayerSettings.friendHash != owner.GetComponent <Player>().owner.friend))
                 {
                     //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingPlayer", RPCMode.Server, new object[] { owner.GetComponent <Player>().owner.id, limb });
                     }
                     else
                     {
                         this.swingPlayer(owner.GetComponent <Player>().owner.id, limb);
                     }
                 }
             }
             else if (Chainsaw.hit.collider.tag == "Animal")
             {
                 int        limb1      = OwnerFinder.getLimb(Chainsaw.hit.collider.gameObject);
                 GameObject gameObject = OwnerFinder.getOwner(Chainsaw.hit.collider.gameObject);
                 if (gameObject != null && !gameObject.GetComponent <AI>().dead)
                 {
                     //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                     if (!Network.isServer)
                     {
                         base.networkView.RPC("swingAnimal", RPCMode.Server, new object[] { gameObject.networkView.viewID, limb1 });
                     }
                     else
                     {
                         this.swingAnimal(gameObject.networkView.viewID, limb1);
                     }
                 }
             }
             else if (Chainsaw.hit.collider.tag == "Vehicle" && Chainsaw.hit.collider.GetComponent <Vehicle>().health > 0 && ServerSettings.pvp)
             {
                 //HUDGame.lastHitmarker = Time.realtimeSinceStartup;
                 if (!Network.isServer)
                 {
                     base.networkView.RPC("swingVehicle", RPCMode.Server, new object[] { Chainsaw.hit.collider.networkView.viewID });
                 }
                 else
                 {
                     this.swingVehicle(Chainsaw.hit.collider.networkView.viewID);
                 }
             }
         }
     }
 }
Пример #18
0
 public void Update()
 {
     if (Network.isServer)
     {
         if (this.sickness == 0 && Time.realtimeSinceStartup - this.lastSickDamage > 0.5f)
         {
             this.lastSickDamage = Time.realtimeSinceStartup;
             this.damage(1, "You succumbed to illness.", -11, "");
         }
         if (Time.realtimeSinceStartup - this.lastStarve > 20f && Time.realtimeSinceStartup - this.lastStarve > 20f + base.GetComponent <Skills>().survivalist() * 10f)
         {
             this.lastStarve = Time.realtimeSinceStartup;
             this.starve(1);
         }
         if (this.food == 0 && Time.realtimeSinceStartup - this.lastFoodDamage > 0.5f && (double)(Time.realtimeSinceStartup - this.lastFoodDamage) > 0.5 + (double)base.GetComponent <Skills>().survivalist())
         {
             this.lastFoodDamage = Time.realtimeSinceStartup;
             this.damage(1, "You starved to death.", -12, "");
         }
         if (Time.realtimeSinceStartup - this.lastDehydrate > 17f && Time.realtimeSinceStartup - this.lastDehydrate > 17f + base.GetComponent <Skills>().survivalist() * 10f)
         {
             this.lastDehydrate = Time.realtimeSinceStartup;
             this.dehydrate(1);
         }
         if (this.water == 0 && Time.realtimeSinceStartup - this.lastWaterDamage > 0.5f && (double)(Time.realtimeSinceStartup - this.lastWaterDamage) > 0.5 + (double)base.GetComponent <Skills>().survivalist())
         {
             this.lastWaterDamage = Time.realtimeSinceStartup;
             this.damage(1, "You dehydrated to death.", -13, "");
         }
         if (this.bleeding)
         {
             if (Time.realtimeSinceStartup - this.lastBleed > 1f)
             {
                 this.lastBleed = Time.realtimeSinceStartup;
                 this.damage(1, "You bled to death.", -14, "");
             }
             if (Time.realtimeSinceStartup - this.lastTrail > 2f)
             {
                 this.lastTrail = Time.realtimeSinceStartup;
                 NetworkEffects.askEffect("Effects/bleed", base.transform.position + Vector3.up, Quaternion.identity, 16f);
             }
             if (ServerSettings.mode != 2 && Time.realtimeSinceStartup - this.startedBleeding > 60f)
             {
                 this.heal(0, true, false);
             }
         }
         if (this.bones && ServerSettings.mode != 2 && Time.realtimeSinceStartup - this.startedBones > 120f)
         {
             this.heal(0, false, true);
         }
         if (Time.realtimeSinceStartup - this.lastHealthy > 2f && this.health < 100 && this.food > 95 && this.water > 95 && this.sickness > 80 && (float)this.sickness > 95f - base.GetComponent <Skills>().immunity() * 15f && Time.realtimeSinceStartup - this.lastHealthy > 5f - base.GetComponent <Skills>().immunity() * 3f)
         {
             this.lastHealthy = Time.realtimeSinceStartup;
             this.heal(1, false, false);
         }
         if (this.bufferEat > 0 && (double)(Time.realtimeSinceStartup - this.lastEat) > 0.2)
         {
             this.lastEat = Time.realtimeSinceStartup;
             this.eatBuffer();
         }
         if (this.bufferDrink > 0 && (double)(Time.realtimeSinceStartup - this.lastDrink) > 0.2)
         {
             this.lastDrink = Time.realtimeSinceStartup;
             this.drinkBuffer();
         }
         if (this.bufferHealth > 0 && (double)(Time.realtimeSinceStartup - this.lastHealth) > 0.2)
         {
             this.lastHealth = Time.realtimeSinceStartup;
             this.healBuffer();
         }
         if (this.bufferSick > 0 && (double)(Time.realtimeSinceStartup - this.lastSick) > 0.2)
         {
             this.lastSick = Time.realtimeSinceStartup;
             this.sickBuffer();
         }
         if (this.bufferEnergy > 0 && (double)(Time.realtimeSinceStartup - this.lastEnergy) > 0.2)
         {
             this.lastEnergy = Time.realtimeSinceStartup;
             this.energyBuffer();
         }
     }
     if (base.networkView.isMine && Time.realtimeSinceStartup - this.lastStamina > 5f && this.stamina < 100 && (double)(Time.realtimeSinceStartup - this.lastStaminaTick) > 0.2)
     {
         this.lastStaminaTick = Time.realtimeSinceStartup;
         Life life = this;
         life.stamina = life.stamina + 1;
     }
 }
Пример #19
0
        public static void Airdrop()
        {
            int     loc     = Random.RandomRange(1, 13);
            string  arg     = string.Empty;
            string  string_ = string.Empty;
            string  str     = string.Empty;
            Vector3 val     = default(Vector3);

            val = new Vector3(0f, 0f, 0f);
            switch (loc)
            {
            case 1:
                arg     = "Airdrop will fall to the Summerside Peninsula";
                string_ = "Airdop was fallen on Summerside Peninsula!";
                val     = new Vector3(790f, 24f, -450f);
                str     = "Take airdrop on Summerside Peninsula";
                break;

            case 2:
                arg     = "Airdrop will fall to the Burywood";
                string_ = "Airdrop was fallen on Burywood!";
                val     = new Vector3(50f, 23f, 700f);
                str     = "Take airdrop on BuryWood";
                break;

            case 3:
                arg     = "Airdrop will fall to the Courtin Island";
                string_ = "Airdrop was fallen on Courtin Island!";
                val     = new Vector3(890f, 22f, 500f);
                str     = "Take airdrop on Courtin Island";
                break;

            case 4:
                arg     = "Airdrop will fall to the Belfast Airport";
                string_ = "Airdrop was fallen on Belfast Airport!";
                val     = new Vector3(600f, 25f, 468f);
                str     = "Take airdrop on Belfast Airport";
                break;

            case 5:
                arg     = "Airdrop will fall to the Holman Island";
                string_ = "Airdrop was fallen on Holman Island!";
                val     = new Vector3(-770f, 29f, -760f);
                str     = "Take airdrop on Holman Island";
                break;

            case 6:
                arg     = "Airdrop will fall to the O'Leary Military Base";
                string_ = "Airdrop was fallen on O'Leary Military Base!";
                val     = new Vector3(-440f, 26f, 607f);
                str     = "Take airdrop on Military Base";
                break;

            case 7:
                arg     = "Airdrop will fall to the Alberton";
                string_ = "Airdrop was fallen on Alberton!";
                val     = new Vector3(-580f, 19f, 87f);
                str     = "Take airdrop on Alberton";
                break;

            case 8:
                arg     = "Airdrop will fall to the Charlottetown";
                string_ = "Airdrop was fallen on Charlottetown!";
                val     = new Vector3(22f, 18f, -432f);
                str     = "Take airdrop on Charlottetown";
                break;

            case 9:
                arg     = "Airdrop will fall to the Montague";
                string_ = "Airdrop was fallen on Montague!";
                val     = new Vector3(250f, 30f, -100f);
                str     = "Take airdrop on Montague";
                break;

            case 10:
                arg     = "Airdrop will fall to the Oultons Isle";
                string_ = "Airdrop was fallen on Oultons Isle!";
                val     = new Vector3(200f, 28f, -825f);
                str     = "Take airdrop on Oultons Isle";
                break;

            case 11:
                arg     = "Airdrop will fall to the St. Peter's Island";
                string_ = "Airdrop was fallen on St. Peter's Island!";
                val     = new Vector3(-245.4355f, 27.7f, 47.64797f);
                str     = "Take airdrop on St. Peter's Island";
                break;

            case 12:
                arg     = "Airdrop will fall to the Fernwood Farm";
                string_ = "Airdrop was fallen on Fernwood Farm!";
                val     = new Vector3(-244.4423f, 25.5f, -376.0898f);
                str     = "Take airdrop on Fernwood Farm";
                break;

            case 13:
                arg     = "Airdrop will fall to the Wiltshire Farm";
                string_ = "Airdrop was fallen on Wiltshire Farm!";
                val     = new Vector3(-451.6884f, 27.3f, -563.936f);
                str     = "Take airdrop on Wiltishire Farm";
                break;
            }
            for (int i = 5; i >= 1; i--)
            {
                NetworkChat.sendAlert($"{arg} after {i} min");
                Thread.Sleep(60000);
            }
            NetworkChat.sendAlert(string_);
            for (int i = 0; i < itemAmountForDrop; i++)
            {
                int   int_ = items[Random.Range(0, items.Length)];
                float num3 = Random.Range(0, 5);
                float num4 = Random.Range(0, 5);
                SpawnItems.spawnItem(int_, 1, new Vector3(val.x + num3, val.y, val.z + num4));
            }
            NetworkSounds.askSoundMax("Sounds/spooky/spooky_3", val, 500f, 1f, 700f, 3500f);
            for (int num5 = 1000; num5 > 0; num5--)
            {
                if (announceWhilePlayerTook)
                {
                    for (int j = 0; j < UserList.users.Count; j++)
                    {
                        BetterNetworkUser val2 = UserList.users[j];
                        float             num6 = Mathf.Abs(Vector3.Distance(val, val2.position));
                        if (num6 < 10.5f)
                        {
                            NetworkChat.sendAlert(val2.name + " " + str);
                            NetworkSounds.askSoundMax("Sounds/spooky/spooky_0", val, 500f, 1f, 700f, 3500f);
                            return;
                        }
                    }
                }
                if (enableEffects)
                {
                    int num7 = 0;
                    for (int k = 0; k < 25; k++)
                    {
                        NetworkEffects.askEffect("Effects/sparksRed", new Vector3(val.x, val.y + (float)num7, val.z), Quaternion.Euler(-90f, 0f, 0f), 100f);
                        num7 += 2;
                    }
                    NetworkSounds.askSound("Sounds/projectiles/smoke", val, 500f, 1f, 700f);
                }
                Thread.Sleep(300);
            }
        }
Пример #20
0
 public static void chop(int index, int amount, GameObject killer)
 {
     if (SpawnResources.health[index] > 0)
     {
         SpawnResources.health[index] = SpawnResources.health[index] - amount;
         if (SpawnResources.health[index] <= 0)
         {
             if (killer != null)
             {
                 killer.GetComponent <Skills>().learn(UnityEngine.Random.Range(2, 5));
                 if (!killer.networkView.isMine)
                 {
                     killer.networkView.RPC("collectedResource", killer.networkView.owner, new object[0]);
                 }
                 else
                 {
                     killer.GetComponent <Player>().collectedResource();
                 }
             }
             NetworkEffects.askEffect(string.Concat("Effects/", SpawnResources.model.transform.GetChild(index).GetChild(0).name), SpawnResources.model.transform.GetChild(index).position + new Vector3(0f, 2f, 0f), Quaternion.Euler(-90f, 0f, 0f), -1f);
             string  child   = SpawnResources.model.transform.GetChild(index).GetChild(0).name;
             Vector3 vector3 = SpawnResources.model.transform.GetChild(index).position;
             SpawnResources.tool.delete(index);
             SpawnResources.tool.networkView.RPC("delete", RPCMode.OthersBuffered, new object[] { index });
             if (child.Substring(0, 4) != "rock")
             {
                 NetworkSounds.askSound("Sounds/Resources/timber", vector3, 1f, UnityEngine.Random.Range(0.9f, 1.1f), 2f);
                 for (int i = 0; i < UnityEngine.Random.Range(6, 10); i++)
                 {
                     float single  = UnityEngine.Random.Range(0f, 5.28f);
                     float single1 = UnityEngine.Random.@value;
                     if ((double)single1 > 0.975)
                     {
                         SpawnItems.dropItem(8018, vector3 + new Vector3(Mathf.Sin(single) * 2.5f, 1f, Mathf.Cos(single) * 2.5f));
                     }
                     else if ((double)single1 <= 0.5)
                     {
                         SpawnItems.dropItem(18003, vector3 + new Vector3(Mathf.Sin(single) * 2.5f, 1f, Mathf.Cos(single) * 2.5f));
                     }
                     else
                     {
                         SpawnItems.dropItem(18004, vector3 + new Vector3(Mathf.Sin(single) * 2.5f, 1f, Mathf.Cos(single) * 2.5f));
                     }
                 }
                 if (child == "palm_0")
                 {
                     for (int j = 0; j < UnityEngine.Random.Range(2, 4); j++)
                     {
                         float single2 = UnityEngine.Random.Range(0f, 5.28f);
                         SpawnItems.dropItem(14031, vector3 + new Vector3(Mathf.Sin(single2) * 2.5f, 1f, Mathf.Cos(single2) * 2.5f));
                     }
                 }
             }
             else
             {
                 NetworkSounds.askSound("Sounds/Resources/smash", vector3, 1f, UnityEngine.Random.Range(0.9f, 1.1f), 2f);
                 for (int k = 0; k < UnityEngine.Random.Range(6, 10); k++)
                 {
                     float single3 = UnityEngine.Random.Range(0f, 5.28f);
                     if ((double)UnityEngine.Random.@value <= 0.75)
                     {
                         SpawnItems.dropItem(18019, vector3 + new Vector3(Mathf.Sin(single3) * 4f, 1f, Mathf.Cos(single3) * 4f));
                     }
                     else
                     {
                         SpawnItems.dropItem(18015, vector3 + new Vector3(Mathf.Sin(single3) * 4f, 1f, Mathf.Cos(single3) * 4f));
                     }
                 }
             }
         }
     }
 }
Пример #21
0
 public void Update()
 {
     if (base.networkView.isMine)
     {
         if ((Player.life.dead || Movement.isSwimming || Movement.isClimbing || Movement.isDriving) && Equipment.model != null)
         {
             Equipment.dequip();
         }
         if (Equipment.model != null)
         {
             if (!Equipment.ready)
             {
                 Equipment.ready = true;
                 Equipment.model.transform.FindChild("model").renderer.enabled = true;
                 Equipment.useable.equip();
                 Equipment.ticking = true;
             }
             else if (Equipment.ticking)
             {
                 if (Equipment.setup)
                 {
                     Equipment.useable.tick();
                 }
                 else if (Time.realtimeSinceStartup - Equipment.startedEquip > Viewmodel.model.animation["equip"].length)
                 {
                     Equipment.setup = true;
                 }
             }
             if (Input.GetKeyDown(InputSettings.dropKey))
             {
                 int num  = Equipment.equipped.x;
                 int num1 = Equipment.equipped.y;
                 Equipment.dequip();
                 SpawnItems.dropItem(num, num1, Input.GetKey(InputSettings.otherKey));
             }
             else if (Input.GetKeyDown(InputSettings.itemKey))
             {
                 Equipment.dequip();
             }
         }
         if (Screen.lockCursor && !Player.life.dead)
         {
             if (Input.GetKeyDown(KeyCode.Alpha1))
             {
                 Equipment.equip(0, 0);
             }
             if (Input.GetKeyDown(KeyCode.Alpha2))
             {
                 Equipment.equip(1, 0);
             }
             if (Input.GetKeyDown(KeyCode.Alpha3))
             {
                 Equipment.equip(2, 0);
             }
             if (Input.GetKeyDown(KeyCode.Alpha4))
             {
                 Equipment.equip(3, 0);
             }
             if (Input.GetKeyDown(KeyCode.Alpha5))
             {
                 Equipment.equip(4, 0);
             }
             if (Input.GetKeyDown(KeyCode.Alpha6))
             {
                 Equipment.equip(5, 0);
             }
             if (!Equipment.busy && Equipment.setup)
             {
                 if (Equipment.useable != null)
                 {
                     if (Input.GetKeyDown(InputSettings.shootKey))
                     {
                         Equipment.useable.startPrimary();
                     }
                     if (Input.GetKeyUp(InputSettings.shootKey))
                     {
                         Equipment.useable.stopPrimary();
                     }
                     if (Input.GetKeyDown(InputSettings.aimKey))
                     {
                         Equipment.useable.startSecondary();
                     }
                     if (Input.GetKeyUp(InputSettings.aimKey))
                     {
                         Equipment.useable.stopSecondary();
                     }
                 }
                 else if (!Player.life.dead && !Movement.isSwimming && !Movement.isClimbing && Movement.vehicle == null && Stance.state != 2)
                 {
                     if (Input.GetKeyDown(InputSettings.shootKey) && !this.swinging)
                     {
                         this.swinging = true;
                         this.right    = false;
                     }
                     if (Input.GetKeyDown(InputSettings.aimKey) && !this.swinging)
                     {
                         this.swinging = true;
                         this.right    = true;
                     }
                 }
             }
         }
         if (this.swung && Time.realtimeSinceStartup - this.lastSwing > Viewmodel.model.animation["punchRight"].length / 2f)
         {
             NetworkSounds.askSound("Sounds/Items/8001/use", Camera.main.transform.position + (Camera.main.transform.forward * 0.5f), 0.25f, UnityEngine.Random.Range(0.9f, 1.1f), 1f);
             this.swung = false;
             Physics.Raycast(Camera.main.transform.position + (Camera.main.transform.forward * -0.5f), Camera.main.transform.forward, out Equipment.hit, 2f, RayMasks.DAMAGE);
             if (Equipment.hit.collider != null)
             {
                 if (Equipment.hit.point.y < Ocean.level)
                 {
                     NetworkSounds.askSound("Sounds/Impacts/rock", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/bubbles", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.gameObject.name == "ground" || Equipment.hit.collider.material.name.ToLower() == "rock (instance)" || Equipment.hit.collider.material.name.ToLower() == "ground (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/rock", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/rock", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.material.name.ToLower() == "cloth (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/concrete", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/cloth", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.material.name.ToLower() == "wood (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/wood", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/splinters", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.material.name.ToLower() == "tile (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/concrete", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/tile", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.material.name.ToLower() == "concrete (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/concrete", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/concrete", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.material.name.ToLower() == "metal (instance)" || Equipment.hit.collider.material.name.ToLower() == "iron (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/metal", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/sparks", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 else if (Equipment.hit.collider.material.name.ToLower() == "flesh (instance)")
                 {
                     NetworkSounds.askSound("Sounds/Impacts/flesh", Equipment.hit.point, 0.5f, UnityEngine.Random.Range(0.9f, 1.1f), 0.25f);
                     NetworkEffects.askEffect("Effects/flesh", Equipment.hit.point + (Equipment.hit.normal * 0.05f), Quaternion.LookRotation(Equipment.hit.normal), -1f);
                 }
                 if (Equipment.hit.collider.tag == "Enemy" && ServerSettings.pvp)
                 {
                     int        limb  = OwnerFinder.getLimb(Equipment.hit.collider.gameObject);
                     GameObject owner = OwnerFinder.getOwner(Equipment.hit.collider.gameObject);
                     if (owner != null && owner.GetComponent <Player>().action != 4 && (PlayerSettings.friend == string.Empty || PlayerSettings.friendHash != owner.GetComponent <Player>().owner.friend))
                     {
                         if (!Network.isServer)
                         {
                             base.networkView.RPC("punchPlayer", RPCMode.Server, new object[] { owner.GetComponent <Player>().owner.id, limb });
                         }
                         else
                         {
                             this.punchPlayer(owner.GetComponent <Player>().owner.id, limb);
                         }
                     }
                 }
                 else if (Equipment.hit.collider.tag == "Animal")
                 {
                     int        limb1      = OwnerFinder.getLimb(Equipment.hit.collider.gameObject);
                     GameObject gameObject = OwnerFinder.getOwner(Equipment.hit.collider.gameObject);
                     if (gameObject != null && !gameObject.GetComponent <AI>().dead)
                     {
                         if (!Network.isServer)
                         {
                             base.networkView.RPC("punchAnimal", RPCMode.Server, new object[] { gameObject.networkView.viewID, limb1 });
                         }
                         else
                         {
                             this.punchAnimal(gameObject.networkView.viewID, limb1);
                         }
                     }
                 }
             }
         }
         if (!this.swinging || Time.realtimeSinceStartup - this.lastSwing <= Viewmodel.model.animation["punchRight"].length)
         {
             this.swinging = false;
         }
         else
         {
             this.swinging  = false;
             this.lastSwing = Time.realtimeSinceStartup;
             this.swung     = true;
             if (!this.right)
             {
                 Viewmodel.play("punchLeft");
                 if (Stance.state == 0)
                 {
                     Player.play("standPunchLeft");
                 }
                 else if (Stance.state == 1)
                 {
                     Player.play("crouchPunchLeft");
                 }
             }
             else
             {
                 Viewmodel.play("punchRight");
                 if (Stance.state == 0)
                 {
                     Player.play("standPunchRight");
                 }
                 else if (Stance.state == 1)
                 {
                     Player.play("crouchPunchRight");
                 }
             }
         }
     }
 }