public async void Run() { Game.Scene.AddComponent <MessageDispatherComponent, AppType>(AppType.Client); ClientConfig clientConfig = Game.Scene.AddComponent <ClientConfigComponent>().Config; NetworkComponent networkComponent = Game.Scene.AddComponent <NetOuterComponent>(); Session session = networkComponent.Get(clientConfig.Address); try { R2C_Login s2CLogin = await session.Call <C2R_Login, R2C_Login>(new C2R_Login { Account = "abcdef", Password = "******" }); networkComponent.Remove(session.Id); // 连接Gate Log.Debug(MongoHelper.ToJson(s2CLogin)); Session gateSession = networkComponent.Get(s2CLogin.Address); await gateSession.Call <C2G_LoginGate, G2C_LoginGate>(new C2G_LoginGate(s2CLogin.Key)); Log.Info("连接Gate验证成功!"); } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } }