private void Update() { if (Input.GetMouseButtonDown(0)) { Player player = null; GameObject go = Click(); ZappyObjects inv = null; if (go != null) { if (go.tag == "Player") { player = go.GetComponent <Player>(); if (player != null) { net.Send("pin " + player.id.ToString() + "\n"); inv = player.inventory; } } else { ZappyCell cell = go.GetComponent <ZappyCell>(); net.Send("bct " + cell.gridPos.x + " " + cell.gridPos.y + "\n"); inv = cell.inventory; } if (inv != null) { invUI.go = go; invUI.activeInventory = inv; } } } }
public void UpdateFrequency() { net.Send("sst " + (int)slider.value + "\n"); }