void GoRegister(ClientType clientType) { //DebugUtils.Log( DebugUtils.Type.AsyncSocket, "Begin to Connect LoginServer IP = " + curServerIp ); SceneManager.LoadScene("MainMenu"); UIManager.locateState = UIManagerLocateState.Login; HeartBeat.RegisterLoginHeartMessageHandler(); MultiDeviceListenerManager.Init(boot); MultiDeviceListenerManager.RegisterHandler(); NetworkAlert.Init(); }
// Update is called once per frame void Update() { NetworkManager.Update(); NetworkAlert.Update(); HeartBeat.Update(Time.deltaTime); }