public override void run() { Account player = _client._player; Room room = player == null ? null : player._room; if (room != null && room.round.Timer == null && room._state == RoomState.Battle && room.C4_actived) { SLOT slot = room.getSlot(slotIdx); if (slot == null || slot.state != SLOT_STATE.BATTLE) { return; } Net_Room_C4.UninstallBomb(room,slot); } }
public override void run() { Account player = this._client._player; Room room = player == null ? (Room)null : player._room; if (room == null || room.round.Timer != null || (room._state != RoomState.Battle || !room.C4_actived)) { return; } SLOT slot = room.getSlot(this.slotIdx); if (slot == null || slot.state != SLOT_STATE.BATTLE) { return; } Net_Room_C4.UninstallBomb(room,slot); }