public void OnPlayerDeath(int id) { Net_PlayerDeath msg = new Net_PlayerDeath() { playerID = id }; playersDead++; Send(msg, clients); }
private void OnPlayerDeath(Net_PlayerDeath msg) { if (ourClientID == msg.playerID) { PlayerController pc = FindObjectOfType <PlayerController>(); Destroy(pc.gameObject); } foreach (Player player in players) { if (player.connectionID == msg.playerID) { Destroy(player.avatar); players.Remove(player); } } }