private void OnNameIs(int cnnID, Net_NameIs msg) { // Add him to list ServerClient c = new ServerClient(); c.connectionID = cnnID; c.playerName = msg.playerName; clients.Add(c); // Link name to connection ID //clients.Find(x => x.connectionID == cnnID).playerName = msg.playerName; // Tell everyone new player connected Net_NewPlayerJoin newPlayerJoin = new Net_NewPlayerJoin(); newPlayerJoin.playerName = msg.playerName; newPlayerJoin.cnnID = cnnID; Send(newPlayerJoin, clients); if (clients.Count >= 2) { CreateAIManager(); } }
private void OnNewPlayer(Net_NewPlayerJoin msg) { //if (msg.cnnID == ourClientID) return; SpawnPlayer(msg.playerName, msg.cnnID); }