void OnBuildCardREQ(int connectionId, int chanelId, int recHostId, Net_BuildCardREQ msg) { if (GameController.instance.IsAbleToBuild(msg.PlayerId, msg.DeckId, msg.CardId)) { Net_BuildCardCFM bc = new Net_BuildCardCFM(msg.PlayerId, msg.DeckId, msg.CardId); SendToAllClients(bc); } else { Net_BuildCardREJ bc = new Net_BuildCardREJ(msg.PlayerId, msg.DeckId, msg.CardId); SendToAllClients(bc); } }
public void BuildCardREQ(int playerId, int deckId, int cardId) { Net_BuildCardREQ msg = new Net_BuildCardREQ(playerId, deckId, cardId); SendToServer(msg); }