void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Player") { nt = collider.GetComponent <NetPlayerMotor>(); nt.endGame(); } }
public void StartGame() { NetPlayerMotor s = GetComponent <NetPlayerMotor>(); s.StartRunning(); NetGameManager.singleton.StartGame(); NetGameManager.singleton.strGame = true; }