public void selfDestroy(object sender, EventArgs e) { NetPlayer np = (NetPlayer)sender; if (np.Equals(this.GetComponent <HFTGamepad> ().NetPlayer)) { Destroy(this.gameObject); } }
public void selfDestroy(object sender, EventArgs e) { NetPlayer np = (NetPlayer)sender; if (np.Equals(this.GetComponent <HFTGamepad> ().NetPlayer)) { Destroy(this.gameObject); } }