Пример #1
0
        internal void WriteTo(NetOutgoingMessage message, bool skipPlayerData = false)
        {
            message.Write(ConnectionId);
            message.Write(InternalEndPoint);
            message.Write(ExternalEndPoint);
            message.Write(SideChannelId);
            message.Write(IsApplicationConnected);
            message.Write(IsServer);
            message.Write(InputAssignment);
            message.WritePadBits();
            message.Write(PlayerName);

            if (!skipPlayerData)
            {
                message.WriteByteArray(PlayerData);
            }
        }