public void NotifyDisconnect(int uid) { NetMessage_Disconnect message = new NetMessage_Disconnect(uid); Logs.Print($"Sending disconnect for UID {uid}"); Broadcast(message); }
public void PlayerLeaved(DataStreamReader reader) { NetMessage_Disconnect leavedMessage = new NetMessage_Disconnect(reader); eventChannel?.Raise($"Player {leavedMessage.UID} disconnected", EventLogType.Warning); Debug.Log("Player leaved"); }